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Welcome to Ansalon's Mud and Website
News!
July 1st, 2006

We now have an interactive
web-based forum for Ansalon!
This forum for the most part
will replace the News section here. Click on the tag above to check it out.
Currently the forum is hosted on a free site, but we are in the process of
moving it to Mudmagic under our own accounts. Its just summer time, and
everyone is pretty busy until the rain starts again, so things are moving slowly
at the moment.
Please note that because of the
forums, we have been able to eliminate some of the web space clutter such as The
Playerzone. All these new groupings are listed under the forum and are now
interactive. Please feel free to use this forum if you are a regular
player on Ansalon, or have questions or need help as a new player. Don't
forget our note system on the actual mud itself as well. We
look forward to hearing from everyone and getting some great interaction.
We will now be using this NEWS
page for bigger announcements and whole 'State
of the Mud' addresses.
Our newest SotM Address is listed below. Please use the SotM in the light
it was intended. These are roleplay seeds... ideas that give players a
background for their current stories or aid on concepts for new ones.
Below is a brief summary of what became of Ansalon during the last headline
war... and what the current conditions are. Feel free to elaborate
and add your own personal flare into the situations listed below.
STATE OF THE MUD ADDRESS!
Things on Ansalon aren't always the same. Because of wars and the interactions
of our roleplayers and the outcomes of mighty battles, the landscape and its
people are prone to a constant ebb and flow either in who occupies it, how it
flourishes, or the physical condition. This last war took a particular heavy
toll on certain places and their peoples.
The Cities and their Regions
Palanthas survived the war without any major attacks. Because of this, its
thriving. Trade is on the increase, and there is a tremendous influx of war
refugees from all over Ansalon. However, there is a growing noble vs. commoner
rift that is keeping the Solamnic Knighthood and the Militia of Palanthas Guards
very busy. All of this is currently blamed on the lack of Solamnic Leadership
and the sheer amount of refugees in the city. Solamnia is a nation divided
however, part of her land is no longer her own.
In the Solamnic city of Caergoth, the Daligoth Ogres invaded and killed every
last man woman and child in the region. They still inhabit this city and its
surrounding areas, making travel incredibly dangerous both by land and sea in
the direct area.
Neraka is booming. There has been a huge influx of male slaves over the age of
12 shipped in directly from Abanasinia, and that has greatly injected Neraka
with a well-needed economic boost. In fact, many people there have gotten
wealthy rather quickly on the slave trade. Also, around Neraka, the climate has
been mild enough that they are getting record tropical harvests of their crops
leaning towards sugar canes, fruits, and grains.
Solace is comprised solely of all females. Any males to be found there are well
under the age of twelve, and the entire government of the region is now female.
The city struggles although the women are quickly adapting to life without their
men. The KoT surviving there find the duty altogether pleasing. Their ranks are
mostly male. A dark tower rises outside of Solace on the mountains near the site
of an old magician's tower. It dominates the landscape and is said to be a Thorn
Knight stronghold. Also, a massive black wall has been erected dividing the
lands of Abanasinia and the forest of the elves in Qualinost. New Ports and
Crossings are thriving because of Solace's new male export market.
Tarsis is thriving as well. Because of the current changes to the Plains of Dust
due to the last Chaos minion's violent sweep through the area, there are a
tremendous amount of Rogue and Wildrunner in the region. This city is becoming
the major gateway city to the seaport of Rikit. It is said the once dry
plains of dust are now a paradise. A major river flows through the region, and
massive forests flank its banks. Grasslands surround it on all sides... and the
nomadic peoples graze their livestock and absolutely thrive there.
A goblin leader organized the forces of the goblins and marched them to Tarsis
and into the arms of the entire Wildrunner standing army and most of Rogues.
While the goblins were crushed in the final battle, the remnants of their
civilization scattered in the region and those prone to more forest habitats
found the lush new uninhabited forests of the plains of dust to their liking and
have slowly begun to become a pest in the region to the more civilized folks.
Kalaman was taken by the KoT, then
retaken by the KoS and remains in their control to this day. Its a torn
and war ravaged city.
The Gnomes of Mt. Nevermind didn't ever realize the war was happening, and
remain untouched.
The Dwarves of Thorbardin remained unaffected by the war, although now
mysterious diseases run rampant through the underground nation. They erected a
new fort on the surface near Thorbardin in an old abandoned KOT stronghold. It
is said there are new treaties among the nations.
Kendermore and The Kender are also thriving. They were also virtually untouched.
Sanction is a completely different story. At one point during the war, the
massive Lords of Doom erupted, gassing the entire city and killing its
population from every man woman and child. The people living there now have only
been citizens for six, perhaps seven months. They live in constant fear of the
mountains and know fully well what the volcanoes are capable of.
Ergoth, as a whole nation, has prospered under the conditions of the war.
Everyone seems incredibly happy and satisfied there. However, there are rumors
that its chief city, Gwynned is filled with the undead.
Qualinost, during the early days of the KOT invasion of Solace, proved to be
invaluable source of refuge for those males escaping the northern aggression. In
return, the refugees are helping to rebuild and defend Qualinost.
The Clans
The Knights of Takhisis are completely broke. Their coffers are empty and their
membership scattered to the four winds. At the end of the last war, Kern and
Blode were both under KOT control, as well as Abanasinia and Kurnost. They also
have sea goblin treaties, and those creatures control and harass the east coast
of Ansalon, keeping those ports pretty much in the hands of the Knights of
Takhisis. It is said that Storms Keep is abandoned. The commander of the KoT
forces lost most of these forces in a surprise attack against Silvanost, where
their intelligence failed and they ran into a superior elven and wildrunner
army.
The Knights of Solamnia are decimated. Although Lord Beaux was able to maintain
his hold on the High Clerists tower against the forces of Chaos, it completely
destroyed the last of his standing armies in Solamnia. At the same time, a
prominent knight was sailing his forces to Neraka to take the city, when out on
the sea itself, the boats disappeared and along with them the majority of
Solamnia's standing army. No one knows if they are drowned, defeated, or
something else happened. No bodies ever washed ashore anywhere.
Shadow lost ALL their forces as well against the Knights of Takhisis. Only
scattered members remain, and rumor has it they are in hiding for good.
The stranglehold the Children of Chemosh had on the land seems to have ebbed as
well. Most of the downfall of this group came when their leader, a powerful
undead minion of Chemosh, was stripped of his immortality and converted instead
into a very outspoken seven year oldchild. It is said that they work on their
own homeland and build furiously to create their own mecca of Chemosh worship in
a place called 'Truth'.
The Wildrunner, The Rogue, and the remnants of the Albanasinia people have
formed an alliance.
Out of the ashes of the war, a new clan has risen driven by the need to protect
ancient knowledge's and teach of those knowledge's wherever they go. The people
call them Heralds and their ways are yet unknown on Ansalon... though sooner or
later they will become more visible.
Addendum
The Newest editions to the website
are
The Newbie Guide and The EQ
List pages. Herald clanbook is still in development, as are
several other clanbook revisions in terms of dicing abilities, skills, and
spells.

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