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Parnets:
Kalanon Windsong Drewcila Trapspring
Alyssia Grew up in Kenderhome
where she and her father lived after her mother left them there, Alyssia
began spending a lot of time Around the temples at a young age. she learned
about her God Branchala and began to want to teach every on the Song of
life's way. she began to teach people around Kenderhome about Branchala
and after many small trips she decided it was time for her to Follow Her
Wanderlust. She headed out 1st stopping in Solaces to see there temples
and teach the people there of Branchala, Then off to Palanthas where she now
takes care of the temple there Building it back up and showing people the
way the song of life can feel your soul. Soon she will wander to the next
city till she has traveled the globe,
Audric Grinstable
Race: Human
Sex: Male
Age: 15
Hair: Black
Eyes: Blue
Class: Warrior
Aduric is the son of Ukiah and Brint Grinstable. Brought to Palanthas by his
mother to be educated, Aduric tires of life in the city he continues his studies
though secretly he plans on leaving soon. He is short and appears younger than
other children his age. Whether or not that will change remains to be told.
Though he has grown up for a large part in the city he is fiercely defensive of
his Grasslander culture.
Aramil Nailo
Race: Qualinesti
Sex:
Male
Hair: Light Blond
Eye Color: Blue
God: Solinari
Class:
Mage
Aramil fled
Qualinesti at the age of 87,
having found his people to be petty and foolish. He believed in the value
of balance. And, unlike the rest of his race, believed the Elves more
responsible then humans for the Cataclysm. For his various beliefs, he was all
but outcast from Qualinost. His family name was forbidden to him, and he
was all but a dark elf in their eyes. He turned his focus to his studies of
magic, finding Solace in his power, seeking to gain the skill that would gain
him admittance to the Conclave.
Athin Kantiran
Race:
Theiwar
Sex:
Male
Height:
Short
Eye Color:
Crimson
Clan:
Shadow
Rank:
Avatar of Pestilence
God:
Morgion
Class:
Mage
Parents:
Unknown
Athin Kanitran grew up not knowing
his parents, wandering Krynn in search of a purpose for his life. He never
knew anything about his childhood. Its as if he just awakened in his mid
30's. He had always been interested in the Mystic Arts, and decided to
enroll in a Mage School. Athin was always verbally and physically attacked
by his fellow students, but his faith in Nuitari was strong, as he was able to
overcome them. Arrisk, High Archmage of the Black robes, was the one
person Athin knew he could learn from. After much time of hard studying
under the watchful eye of his Master, he was finally chose to take his Test,
which he barely survived. After many more years of study and travel, he
discovered an old tome, teaching the language of Shadows, and how it is possible
to use them to further his own gains. With his ability to manipulate
shadows and his powerful magics of the Black Moon, Athin could one day become
one of the greatest mages to ever live...
Axil SilverAxe

Race: Neidar
Sex: Male
Height: Short (well, not for a dwarf)
Eye Color: Stone Grey
Clan: Seven Kingdoms
God: Paladine
Class: Paladin
Parents:
Unknown
Axil orphaned at a young age never knew his parents, all he had was a tag
around his neck with his name, Axil SilverAxe. A young couple of dwarves
(young for dwarfs that is) found him in the Khalkist mountains and took care
of him. A great paladin would come by and visit everyday. Axil took a liking
to this man straight away, and strived to be like him. The paladin saw the
determination, courage and honor in Axil, and so taught him of the sword
and axe, taught him of the good gods, taught him to live an honorable life.
Axil grew to be an honorable dwarves a fighter. But he always had a shine in
his eyes, he was always playing games and tricks, not to be mean but simply
for fun, for a laugh and for a smile. He always likes to see people smile. So
Axil grew stronger and more mischievous each day. Axil looked forward to
the training from the paladin each day. One day the paladin didn't come.
So Axil waited and trained in the mountains. A week pasted, and still no
sign. After a month, Axil grew reckless, worried for his friend and tutor.
So he left his home in the mountains, saying his farewells to his foster
parents, off to find adventure of his own and maybe his old friend.
Azdra
Race:
Human
Sex:
Female
Height:
4'8"
Eye Color:
Luminous Gold
Hair Color:
White Brindled With Black
Age:
Aprox 8
God:
Chemosh
Clan:
CoC
Rank:
Protector
Class:
Mage
Azdra was
purchased in the Sanction Slave Market by Nydardomond at the ripe old age of
eight. Only Chemosh knows what he saw in the filthy little urchin, but something
in her caused Nydardomond to drag her home.
Through a dark ritual, Nydardomond combined the essence
of a wolf and raven with the girl's, to create a creature capable of being his
messenger and protector. He hopes, through Azdra, to found a new class of
servants within the CoC to further strengthen the clan's undead and vampiric
denizens.
Azure

Race:
Blue Dragon
Sex:
Female
Eye Color:
Brilliant Blue
Hair Color:
Blue-Black when in human form
Age:
300
God:
Takhisis
Status:
NPC CHARACTER
This young
blue dragon is and has always been very close to Takhisis. She roams the world,
often in human form, often among the KOT, checking up on the happenings therein.
She tries to keep a handle on the world and what is happening among the humans.
Her main obsession is with humanity and why Takhisis is so fascinated with them.
Azzedar Neramis
Sex:
Male
Eye Color: Grey
God: (Not very devout)
Parents: Rizzen Neramis and Efile Senilan
Azzedar Neramis came from Solace. Well, sort of.
His parents were too poor to
own a house on a tree and so they lived in a little home a mile or so from
Solace. Of course, his parents both worked in Solace. His father was a handyman,
which is where he got his do-it-yourself outtake on life. His mother, a
seamstress. Coming from such a poor family, he learnt to take care of himself
both at home and outside of it.
By the time Azzedar was seventeen, he decided that he had been a burden on his
parents for too long. He began doing a few jobs around town to save up some
money. As soon as he had enough money for the ferry, he was off to Palanthas
with the clothes on his back and a few provisions. In Palanthas, a far bigger
city than Solace, he began to take on one job after the other, in search of
something steady that would pay well. Nothing seemed to materialize. In his time
in the big city, however he has seen much and if not rich, at least he was
getting by on his own. He had a few interesting adventures including one that
took him to the Solamnic Plains to return a mystical Tablet to its place.

Brim HappyTrailzzz
Race:
Kender
Sex: Male
Height: Short
Eye Color: Crystal Blue
Clan: None
God: Branchala
Class: Woods Kender
Parents: Slinger HappyTrailzzz and Rayne TwistedKnot
Brim HappyTrailzzz was born in
Bristle Patch. He got lost as a child and was found then raised by the Kagonesti
elves of Balinesti. ( He wasn't really lost I mean no Kender truly ever gets
lost) After his childhood and early teens spent there he set out to Palanthas at
the age of 16. (His adventures begin into the big world) His adventures to get
to the great city were numerous. After spending a lot of time in the city he
befriended many of the locals and even some with in the ranks of the Solamnic
Knights. When the time came he became a cartographer with in the ranks of the
knights. (Of course not every knight agreed with this, but they dealt with it)
Traveling far and wide his mapping skills grew along with his name. Along these
travels he gained a wagon. Gathering all he came across into the wagon, he would
trade his wares while out on assignments from the Knights Council. For a time
there Brim was a very happy Kender indeed. But as he grew older he longed to go
to Kendermore and his original home of Bristle Patch. Also he felt it was a good
idea to visit Balinesti and see how Telanalus was doing. (Good old uncle Tel)
With a mostly assortment of clothing and wide crystal blue eyes. His hair top
knotted and colorful from roots to ends. His hoopak held strongly, but lightly
and pouches hung from every angle but not a loose one in the lot. His wagon
barely able to move with the weight, being pulled by his best friend Massy. A
huge Solamnic steed partnered with him by the Solamnic Knights. Brim traveled
out into the world with a smile, an empty pouch and a hunger for new
adventure...
Brint Grinstable

Race:
Half Elf
Sex: Male
Height:
5'10"
Eye Color:
Blue
Hair Color:
Blue Black
Clan:
Knights of Takhisis
God:
Takhisis
Class:
Paladin
Brint Grinstable was born from the
very happy marriage of a Solamnic Knight and an elven maid. From an early age,
he was raised to the values of the Solaminc Knighthood.
Little is known about his early life and what turned him from his fathers path.
Somewhere along the way, he definitely witnessed the rise of the Knights of
Takhisis and firmly got behind their cause. Brint rose swiftly within their
ranks, rising up through the Skull Order to first lead them and eventually to
take on the role of Lord of Night for the whole of the KoT.
Brint's accomplishments are vast. He helped establish the Merchant Princes of
the New Sea, by funding and giving them military support until they were
independent enough to stand on their own. He funded and had built a vast academy
south of Palanthas for Orphans. Its rumored that even to this day, the young men
of the Academy are groomed and fed KoT propaganda so that when they are twelve
they are allowed to join the Dark Knights. Brint was also a key figure in the
final battle with Dothyx and can be attributed as one of the single most
influential people responsible for the Chromatic Dragons and their failure to
rise to power.
Brint was generous beyond measure. He adopted a young woman named Juenet from
the streets, gave her his name, his titles, and eventually all his wealth. He
also rode off and rescued a young Rogue named Ukiah from an evil necromancer
named Nydardomond at his 'Queens' request, finding later that Takhisis knew what
she was asking because Brint made Ukiah his wife. Together the three formed one
of Ansalons closest families.
And in the end, Brint himself was one of they key figures that prevented
Takhisis from staying within the material world more permanently than her brief
stay. For this, Brint Grinstable was considered a traitor to the Knights of
Takhisis, and its rumored he is no longer listed among their histories, though
the whole world remembers. History remains unclear as to whether it was this
last battle that finally broke Brint, or whether life just got too complicated.
Brint was last seen wandering the contenent of Ansalon, with just his harp,
alone.

Cailith Feathertoss
Race:
Half-Elven (Qualinesti)
Hair: Honey-Brown
Eye Color: Hazel
Age: Early 20's
Affliation:
Wildrunners
Rank: None
Profession: Wandering
Bard
-------------------------------------------------------------
Day of Luindai, 14th the Month of Reorxmont.
-------------------------------------------------------------
*The birth of Cailith Feathertoss as recorded by
Austinus of Palanthus*
Born a child of the summer, Cailith's youth
was not ravaged by any untimely loss, war or natural disaster. He grew normally
amongst the woodland of Abanasinia,
with loving and caring parents, friends and a healthy lifestyle. From an early
age, he showed a talent for musicianship. His voice had always been soft and
melodic, if not slightly moody and dark. In addition, his natural dexterity
helped him master simple instruments early on.
However, his complacent life may be the cause of his often depressive or passive
attitude. He is not often angered or surly, not is he often overly happy or
energetic. This personalities is also very apparent in his music, which is often
soft, slow and occasionally dark. However, despite this, he seems to have a
modest understanding of human emotion and how to manipulate them. This may be
the sole factor in his success as a bard.
Recently, Cailith has been seen wandering the continent, living off his
instrument and the land. He is not unruly or unsavory as many people believe
nomads to be (for that is what Cailith is essentially, a nomad) but rather he is
decently refined. He is respectful to a degree though honest, and unafraid to be
bold in his laid back way, though he often finds himself without a patron
because of it.
Chakarn
Race:
Minotaur
Sex:
Male
Class:
Warrior
Age:
62
Clan:
Rogue
Rank:
The Hired Muscle
Parents:
Unknown
Chakarn was once a lonesome boy with a dream of finding
his parents. The
only clue he had were his weapons. He had a sword, which he wears on his left
side,
but this sword was different from most others because it had a hard clear metal
blade
and inside was water. He also had an axe which looked like it had flames
engraved into the metal. He knew, that since these weapons were quite unique, he
would eventually be able to find someone who knew his father who most likely
once wielded these weapons. After a long time of journeying he came across
someone who offered him a place where he could hone his skills and sharpen them
as well. She said she called this place 'The Stormchaser'. And that is
where I have been I have continued to search for my parents and found a name for
my sword my father called it 'Wet Dreams'. Some of the minotaurs in Palanthas
had heard of its might and remember it being coupled with the axe that has no
name. So here I am today still with the brotherhood fulfilling the promises I
made and training my skills and hopefully one day finding my parents.
Crescent

Race:
Succubus
Sex:
Female
Height:
5'8"
Eye Color:
Blue
Hair Color:
Black
Clan: WildRunner
Rank: Master
Mindrunner
God:
Zivilyn
Crescent was born into an elite courtesan lifestyle. Her mother was a
human and her father was an elf. She did not know them because they were
not free people. She was raised for the sole purpose of being a servant of
the elite. When she was still a very young age, she was went through a
very rebellious stage and as punishment was sold to a lowly merchant in
Palanthas who used her for dubious employment in an establishment called The Red
Silk.
When she had been in Palanthas only a short time, she was 'taken' by the
Wildrunners for adoption. She successfully completed their rituals, gained
the firstform of a black fox, and started on the path of a MindRunner.
She proved very apt at these skills, and soon earned her mastery.
During this time, she tangled with a demon named Shilaan, and was twisted from a
bright young woman into a dark and deadly succubus. This turn of fates did
not wreck Crescent's life, though the darkness within her constantly battles
with the light. Instead, it augmented her magicks and turned her into a
true force that is always ready to do battle for what causes she supports.
Crescent does not work alone. She is partnered with a very unique
Marid named Makaris, and together they live out their virtually immortal lives
in multiple dimensions and on multiple planes, never forgetting their Krynnese
origins.
Cryre Solis (Cry)
Race:
Kyrie-Human Hybrid.
Age:
21.
Sex:
Male.
Height:
6'4".
Eye
Color:
Cyan.
Hair
Color:
Jet-black.
God:
Lunitari.
Parents:
Kip (Human) and Elise (Kyrie) Solis.
Class:
Warrior
My life
was pretty easy. I lived in an Aerie with my mother, Elise, and my father,
Kip. My father was a battle-hardened warrior who actually was on a raid to
destroy the Aerie when he met my mother, the first Kyrie he set his eyes on.
He quickly ended the raid and began to see my mother publicly, then finally
married her, and they had me. I was a strange being, they did not know what
exactly to call me, but I had my mother's arm, leg, and wings, and the rest of
my body was human, like my father's. I was raised like a Kyrie by my mother,
and trained as a fearful warrior, by my father.
I was quickly sent into a tribe, proudly called 'Silverwing'
that mostly consisted of warriors and battle-mages from within the Aerie.
After seventeen years of training, sparring, and raiding many a Minotaurian
home, I left my mother, father, Aerie, and tribe, and I set out for Palanthas.
I found a home there, but no friends, not many know my name, and I don't
reveal it easily, and if someone does end up finding out my name, it's either
because I secretly have a passion for them, or I trust them.
-A torn page from a tattered book
found in a ruined Aerie.

Darleth
Scorial
Race:
Human
Sex:
Female
Age:
20
Eye Color:
Black
Hair Color:
Brown
Class:
Warrior
Clan:
Rogue
Goddess:
Shinare
Parents:
Unknown
This young woman lived her childhood traveling. She was orphaned when she was
very young and learned the ways of the world by traveling. She loves the seas
and traveling with no paths ahead. She is a woman who started drawing when she
was little and she enjoys making pictures and drawings of everything around her.
One day, her paths brought her to the city of Palanthas where, in Illusions, she
met a woman who she looks up to as a mother, Lady Lishara. She was then
introduced to a large family that she holds as her own, the Rogue. In this
family she met almost all of her new friends that will be with her in endless
adventures. She enjoys making maps and therefore she tends to end up traveling
with Kenders as she enjoys some funny company. She travels every time she can
and learned almost all the languages in Krynn, or she tries to at least.
Decred

Race: Human (Born in Solamnia)
Sex: Male
Clan: Knights of Takhisis (Lily)
Rank: Lord of Night
Class: Warrior/Mage
Hair: Dark Brown
Eyes: Green
Age: 59
An old human standing taller than most. His hair is dark though graying with
age. Though once a strong warrior old age sapped his strength. He developed his
magical talents he never knew he had with the aid of the Thorn wizards under his
command. Though never becoming a strong mage he left his mark upon the
Knighthood in his two reigns as Highlord. He was slain in battle in an attempt
to wrestle Vingaard Keep from the Solamnic Knights as they fought a stalemate on
the border of the Qualinesti forest.
Draeden
Race: Human
Sex: Male
Clan: Knights of Takhisis [Skull]
Rank: Skull Paladin
Class: Cleric
Age: Unknown
As
a former cleric of Morgion, Dreaden has existed for countless eons, continually
living, dying and being reborn in the same diseased husk of a body. Morgion
showed him the power of disease and decay by enforcing his cleric's survival by
becoming symbiotic with the contagion. The dark cleric suffered this burden
gladly and was a chosen of Morgion for many schemes and plots. Accounts of
people living in Istar before the Cataclysm speak of a dark cleric of Morgion
being chased from the city shortly before the fiery mountain fell, though his
actual presence is unconfirmed. Now in this third age, Draeden grew weary of his
constant weakness and became hungry for power. Takhisis saw this and snapped the
powerful cleric up as he pondered his fate. He now serves as a Skull knight in
her armies.
Drogan
Sex: Male
Race: Silvanesti
Clan: Conclave
Rank: High Archmage of the White Robes
Age: Unknown (at least 135 )
Family name: Loreadnor
The current leader of the white robes, Drogan is not your typical Silvanesti.
For a start, much of his early life is not public record, and encouraging him to
speak of his life before his test is like squeezing blood from the proverbial
stone. It is thought by his current appearance, and knowledge of the number of
years since he arrived at Wayreth, that Drogan is in excess of 200 years old,
however all that is certain is that he arrived fully grown at Wayreth some 135
years ago. What is known is that his parents were powerful Silvanesti (a mage
and a cleric) who were close to the council of the speaker of the stars. Again,
little is known of the circumstances surrounding the event, but his parents were
the targets of an assassination attempt as they bought their talented son to the
Tower of Wayreth to be apprenticed into the white robes under the stewardship of
Zanglero. The attack was only partially successful, in that it left the son -
Drogan - for dead under the wreckage of the carriage that bore them. The
investigation concluded that it was the work of mercenaries, but the leading
officer from the Solace Watch was unconvinced that the perpetrators were mere
brigands. The investigation was closed without capturing a single member of the
band that were involved.
Near to death, Drogan was pulled from the wreckage by a human woodsman, he was
healed by Goldmoon and taken into the Woodsman's family to heal. You see, his
mind was rendered utterly blank of his past by the ordeal, and even walking
unaided was beyond him for many years. But heal he did, and as his faculties
returned, two things became clear. The first was that he was exceptionally
gifted in the magic arts, and found spells coming to him unbidden and by second
nature - without effort. This caused him to believe that before the attack he
had already been heavily schooled in magic and to resolve to report to the
Conclave to resume training. The second revelation was that he was going to have
to piece together his past himself - for nobody knew anything that they would
tell the young elf to his face.
Researching his family took his interest before joining the brotherhood of
magicians, as the latter require much in the way of background for admittance.
It was in the library of Palanthas that the mage encountered the Red-Robe
Tanthalis who was a profound influence on Drogan's life. Initially his
involvement was to inform the Conclave that he would take the young magician as
an apprentice, and take him to Silvanost to find out about his past. What Drogan
found he kept to himself, he possibly shared the knowledge Tanthalis and
possibly the then Speaker, but the former was killed in the Silvanost Blood Wars
and so exactly what was found is largely unknown. This brief biography is only
possible since his family name was revealed when he was promoted to archmage. He
never uses it, presumably because the name is associated with the loss of his
parents. Nor do we know exactly why he does not use his elven first name, which
is presumed he found during his time studying his family in Silvanost. The
archmage insists that he uses the name given to him by the human family simply
out of gratitude for what they did for him. He also states that it helps people
to realize that his opinions are his and to dissociate himself with some of the
more extreme social policies that the Silvanesti are renowned for.
As a white robe, Drogan rose very quickly after his test. His innate powers,
instinctive use of magic, intelligence and wit saw him raised quickly to Master.
It was at this time that he disappeared, with rumors circling that the then
Archmage of the Black, Arrisk, had inflamed the hatred of his Parents murderers
in Drogan's soul and he had gone to seek his revenge. Nobody knows for certain
what occurred during this absence - for the Silvanesti keep much to themselves
and would be disinclined to reveal information that would damage one of their
kind in such a prominent position of power. His manner of return was startling
to say the least, for his unconscious body was bought into the tower once more
by none other than the avatar of Solinari. He was given archmage status when he
left Wayreth to defend his homeland from the bloodthirsty Baelistrog and his
ogre hordes, there his spellcraft proved that those of the white robes are
willing to use great destruction to rid the world of evil by unleashing the
power of dimensional magic upon the ogre forces - channeling columns of water
and massive flows of lava into their midst. Shortly after leading the Silvanesti
to victory he was given the title High Archmage on the retirement of Hahn.
--Excerpt from the "Biography of Conclave leaders" in the Library of Palanthas.

Elsa Amalith
Race:
Silvanesti
Sex:
Female
Hair
Color: Shoulder length golden blonde
Eye
Color: Hazel
Elsa Amalith
had an easy life as she grew up. Born to a noble family with ties close to the
Speaker in Silvanost, Elsa had no reason to want for anything.
The niece of a
high born noble, she was given everything on a silver platter...until her
immediate family was torn apart by the betrayal of them by her bastard cousin.
She was sent to
find the traitor and return her to Silvanost. However upon her arrival in
Palanthas, she felt herself exploding from within. She soon learned that she
was destined to become a user of magic.
One day, while
searching the city for the traitor, she felt herself about to explode. She was
able to make her way outside the city where all the magic inside her came
rushing
to the
surface. From that day forth she was dedicated to learning what she could about
magic and it's uses... hoping that that day would some day come. Finally, one
day, she
came under
notice of High Archmage Darcon.
She was taken
into the Conclave and became the first apprentice of Urtak. She learned her
craft, but always seemed to want something more.
She traveled to
Palanthas in the company of Tythle, another apprentice of Urtak. She left his
side during the night and reentered Palanthas alone. She entered a place
within the city and met with an enchanting man. They talked and she grew to
trust him. Unbeknownst to her, that night would be the last night of her life
with the Conclave. He struck her with his dagger and whisked her away to the
Black Citadel...a prisoner
of the Children
of Chemosh. Her life began to change that very evening.
Erodahs
Race:
Shadow Folk
Sex: Male
Eye Color:
Grey
Hair Color:
Blackish Grey
Age:
24
Clan: WildRunner
Rank: Master
SongRunner
God:
Chislev
Class:
Bard
Born in a colony of Shadow Folk somewhere east of Palanthas, Erodahs grew up
knowing only those around him. At a young age he often went to the edge of the
cavern and stared out into the vastness of the world and wondered what was out
there.
One day while staring out he saw something he had never seen before. A human
seemed to have been walking along the side of the cliff face when some rocks
from above fell and pinned him in place. Getting a large plank Erodahs moved the
rock and took them into the cavern to nurse them back to health. Secretly he
tried to fix the humans leg
without anybody finding out. When the human was almost well enough to walk
again on his own, Erodahs’s friend came over for a surprise visit. The
Shadow Folk saw the human and started to scream. Erodahs was found out and
the human killed.
Erodahs’s punishment for his crime was banishment. He
had heard the human talk of a city to the west and set out to find
Palanthas. Arriving in the city many looked at him strangely and most
ignored him. Having only his flute and a sword with him he soon found that
people have different reactions to music. Finding power and strength in
song, Erodahs made it his goal to better understand and define the world
through sound.
Finding no peace in Palanthas he set off south in search of
quiet restful place. He stumbled upon a lush green forest filled with
animals he has never seen before. After being forced to leave at arrow
point he knew where he must go and what he must do. He put aside his
personal goal and took up the cause to protect the only place he seemed to
fit in. He joined the WildRunner and that is where he stays today.
Erodahs is a shadow folk. At first look he is
easily mistaken for a rather
large, tall human sized ape. Upon further inspection you would notice thin
membranes along his arm making him more like a bat than an ape. He has
brown fur and amber eyes. He doesn’t wear many clothes but those that he
does are covered in green, purple, white, gold, and silver. If you look
close enough under the fur are two tattoos, one is a snake and he is curled
around the other which is the WildRunner symbol for the oak tree. His
bottom fangs that most Shadow Folk have were cut off, as symbol in his
community of his banishment. His top fangs which also were removed seem to
have grown back only sharper and drip with a yellowish substance when very
angered. He will always have with him a few types of weapons, rope, a
flute, and at least one stick in the shape of serpent made of oak with a
jewel that can glow strapped to his waist.

Faederil Flatears
Race:
Half-Elf
Sex: Male
Height: short, but still growing
Eye Color: Hazel
Hair Color: Blonde
Clan: WildRunner
Rank: Master EarthRunner
God: Habbukuk
Faederil was delivered to the Inner City Half-Breed Youth Programmed Kennel
Club in Central Palanthas when he was an infant and lived there until he was
17, when he was evicted by virtue of his age. With no real education,
Faederil wandered the world aimlessly for some time. Luckily, he met a young
girl named Ukiah, who to pity on him and, after feeding some hot tea and soup,
introduced him to the WildRunner Abron, who fostered Faederil and taught him
the ways of forest.
Faederil is usually found playing tag with pixies, faeries, will-o-wisps and
sprites, deep in the forest of Zhan, or standing watch with Capt Yualmr in the
Town Guard of Solace.
Falcone Walkers
Race: Theiwar
Sex: Male
Eye Color: Black
Hair Color:
Silver
God:
Takhisis
Class:
Thief
Falcone Walkers name fits him well, as he has the cunning of a Falcon. With the
heart of a child, he set off at the age of 15 to explore and see what
adventures he could find. Although born in Palanthas, he was forced to move
around much as a child due to the varying jobs his father had. He never did
have much of a childhood, which was why he is an explorer (and a
thief) now. Falcone eventually wound up back in Palanthas, which is where he
prefers to reside. He hopes that one day he can become a high-ranking
soldier, and his dreams may not be as far away as he thinks.
Fuzzfoot Stickyfinger
Race: Kender
Sex: male
Class: thief
Age: 20
Clan: Handler
Rank: Pocket Watcher
Parents: Nohair and Honey Stickyfinger
A
small figure wanders into the room. His bulging packs bouncing around like
something possessed is trapped in one of his infernal bags, something he 'found'
no doubt. A green name is sewn into his left breast pocket spelling Fuzzfoot,
although if you inquire he will regale you about a story of how he bested a
woolly mammoth in a race around the world. His tights were of a light cyan shade
with blue laces running up the side. When in reality he is wearing old
ladies undergarments. The boots he wears are a true kender ingenuity. In the
heel of the right boot the heel is actually hollow allowing him to keep a lock
pick set hidden from the friendly constables. His hoopak is said to have been
given to him by the father of the kender. Fizban. In reality he found it in a
small pawn shop next to some interesting knives, but that detail seems to have
been left behind during one of his many adventures, he says it runs in his
blood, that's why his head is adorned with a fuzzy pair of yellow ear muffs. He
wears a pair of fuzzy yellow ear muffs to help keep his memory. His hair is tied
into two top knots. He adoringly calls them Carol, and Jiminy.

Glenn Kar'Tess
Race: Human
Sex: Male
Height: 6' 2''
Eye Color: Green
Hair Color: Brown
Clan:
Knights of Solamnia
Rank:
The Grand Master
God: Kiri-Jolith
Class: Warrior
Raised
under the lordship of Sir Kallas Kar’Tess, young Glenn was a true blooded knight
from the start. Within castle walls in Southern Ergoth, Glenn was taught the
true and seemingly lost meaning of honor. The Kar’Tess family line was of noble
solamnic blood, but ever since the years following the cataclysm, the family had
ceased claiming such ownership. Kalas felt that the honor in being a knight was
gone from the prestigious order and that villainy had rooted in its place.
Decidedly, he took his family and left for the shores of Southern Ergoth
whereupon he built a strong castle and nourished those faithful enough to follow
him. Renown throughout the area, the Kar’Tess castle became a stronghold that
drew some of the most courageous Ergothians for training. Brought up in such a
fashion, Glenn became a faithful follower of the true gods, and he was blessed
with strength and talent that spread like wildfire amongst the populace. Upon
the age of 18, Glenn was formerly knighted by his father, and upon his new
title, he swore he would return to the mainland, find the remnants of the true
Solamnic Knights, and restore his families name to its rightful place.
Finding port in Ceargoth, Glenn began his journey. Rumors spread as he stopped in
village after village to assist as was needed. From the most menial of tasks to
the greatest, Glenn swore he would do what he could to help. This news soon came
to the ears of a knight in the area, who happened upon Glenn one day. Asking him
to come to Palanthas, Glenn graciously accepted and made the travel. After
months, Glenn had finished his training with the knighthood and was accepted
into their ranks. Now, with his families name restored, Glenn travels in the
name of Kiri-Jolith and of the Solamnic Knighthood to combat the tides of evil
and bring peace and prosperity to the land once more.
Griffith

Race:
Half Draconian
Sex: Male
Age:
Unknown
Height: 6' 2''
Eye Color:
Blue
Hair Color:
Silver
Clan:
The Crimson Hawks
Rank:
Commander
God:
None
Class:
Cleric
Griffith
is a man of unknown origins. Even he himself has no real memory of his past
nor of how he came about his current draconian blooded form. However, one
thing he does know for a fact is that his earliest fleeting memories revolve
around war. Since last he can remember he has been wielding a weapon, wading
through blood, and cashing in on the spoils of victory. He claims allegiance
to no man and to no god, but there are a certain few he has come to respect
and honor, men and immortal alike.
After wandering the world without a cause, seeking only battle and the hard
earned steel that follows, Griffith found his path leading to a wealthy
merchant in the city of Gerighelm. The man was enlisting the aid of strong
warriors willing to form a mercenary army to fight for the highest bidders in
the ongoing war between Good and Evil. Seeing an opportunity and never being
one to pass up good money, Griffith appeased the merchant, enlisted, and was
soon moving up the ranks and gaining support.
Upon the
eve of completing a specific mission, the merchant lord had become arrogant
and choose to take the reigns of his army. That night, the force was attacked
by a large force of goblin raiders and the merchant lord was slain, his corpse
hung from a tree. With the army in shambles, leaderless and lacking financial
support, Griffith foresaw his opportunity and was prompted to claim leadership
of the army. With the men respecting him and his abilities, he became admired
and respected. Though he was a hard ass at times, he himself respected his men
and the group became very close.
Griffith is now
a powerful man in charge of a growing mercenary army. He has continued to
fight for the employer with the deepest pockets, which has often led him to
the Dark Queen side, but remains a neutral force willing to operate for the
highest bidder. He respects his men and in return has earned their respect as
well. Currently, Griffith is seeking a place where he and his army can call
home. His eyes are set on the city and realm of Haligoth which lies south of
Gerighelm for its strong walls, rich borders, and strategic location. It is
difficult to perceive the future, however it appears that Griffith and his
armies have made enough impact to now be known as an official force to be
dealt with.

There are currently no
H submissions at this time.

Ilinia
Bottletop
Race:
Kender
Sex:
Female
Age:
21
Eye Color:
Blue
Hair Color:
Yellow
Class:
Thief
Rank:
Learnist
Clan:
Handler
Goddess:
Mishakal
This sweet looking kender bounced around the world. There came a time when she
found herself in Palanthas where the Thief guild saw her ability to "retrieve
lost items" and took her in to teach her the ways of the Thieves. This kender
loves giving gifs as much as seeing people happy, and with that excuse, most
people take advantage of her and make her give them things. Later in her life in
Palanthas (not being able to leave for a "blackmail" she was not aware) she met
Brim, and following the master of trails she wandered out of Palanthas and into
lots of adventures.

Jaymes
Race:
Human
Sex:
Male
Age:
100
Eye Color:
Green
Hair Color:
Brown
Class:
Mage
Clan:
Knights of Takhisis
Goddess:
Takhisis
Jaymes had a
very deprived childhood. He was always training or battling or doing something
militaristic. He was never too good at hand to hand combat but he was an
excellent strategist. The thorn mages immediately recognized his talent and
began to train him in the ways of magick. He excelled in this and rose to
heights no one ever expected of him. Everyone who ever looked down upon him now
stared at him in utter disbelief. He has grown and pleased her majesty in many
different ways. His newest invention was something that led him to a tower full
of unimaginable power. He has created a way to track magickal objects, both
living and non-living, and can also tell the difference. He also just recently
acquired a blue dragon mount called Sqralashsijozzyxpon who is going to aid him
and rise to glory with him.
Jarek
Race:
Dwarf
Sex:
Male
Hair Color:
Brown
Eye Color:
Blue
Age:
49
Clan:
Holy order
Rank:
Chosen Prophet
Class:
Cleric
Jarek was born to a
smithing family that lived in Palanthas; he trained under his father to become
a smith, but became obsessed with the clergy. One night, his families house
went up in flames, as he was trapped inside the burning house, he prayed with
all his might, and he was granted a vision. Paladine came to him in the
burning house, promising him and his family salvation for his service. Jarek
accepted, and the family was spared their lives. Jarek traveled to the temple
of Paladine, and lived there for many years, serving Paladine to the best of
his abilities.
When he left the temple, he
was asked to join the Holy Order, and so he did. He was mentored by the two
men who became his greatest friends, Arca and Otter. For several months he
trained, becoming more adept at his work. Finally, he was asked to go on a
holy quest, to bring back an artifact. He left, and did not return for several
years.
When he returned, he found
the order in chaos, Otter was dead, and Arca was no longer capable of being
the head priest of the order. Paladine came to Jarek in a vision, and told him
to take command, and Jarek took it. He is now the high priest of Paladine and
the leader of the forces of light in the holy order.
Juenet Grinstable
Race: Human/Elf/Irda
Eye Color: Blue
Hair Color: Intricately Plaited Raven
Black with other Hair woven in
Height: 5'9"
Age: approx 29
Class: Mage
Clan: Withheld
Juenet was born to two well-to-do Solamnic farmers. At a young age, Juenet's
parents came down with the plague. Both died. She was left alone and on the
streets of Palanthas, fighting for her life.
Juenet was found by a Knight of Solamnia and taken to an orphanage. There she
learned to fight with a knife and felt magic's first burning in her blood. After
an unfortunate mishap with uncontrolled magic, Juenet fled the orphanage and was
hunted by the Knights for years.
Life on the streets was hard, malnourished and abused, Juenet wandered into
the Great Dome and found who was to be her new father. The Lord Brint Grinstable.
Brint took her under his wing, taught her history, reading, writing, and
all other knowledge that would benefit a young noblewoman. Due to her
malnourishment, Juenet was very undersized, however. She seemed as if she
were ten and in reality was almost 17 when she came into Brint's care.
Juenet's only dream was to become a member of the Knights of Takhisis. Her
father had shown her the ways of Takhisis and she fell in love with the Dark
Queen. Through an adaptation of the Deathguard's potion, Juenet was able to
attain her full size. Two donors gave the blood that replaced the blood of
dragons. Brint and his soon to be wife Ukiah. Juenet barely survived the
transformation.
During her travels, Juenet met and immediately fell in love with Selvyn Draneth.
Her heart was torn between her love of the Queen and her love for this man.
Finally a decision was made, and Juenet forsook the Queen to follow what lay in
her heart. Juenet now resides with a new family. Recently married in a quiet
ceremony in the forest, Juenet is happier than she has ever been in her life.
Now if only she could understand the
overwhelming feeling of time...

Kaelay
Marxen
Race:
Dark Elf
Sex:
Female
Age:
140
Eye Color:
Green
Hair Color:
Dark Silver
Class:
Cleric
Rank:
High Priestess of Takhisis
Clan:
Knights of Takhisis
Goddess:
Takhisis
Parents:
Adopted by the Marxen's
When she was just a child, Kaelay came into Palanthas where she was adopted by
the Marxen's Family, a Medium-High class family. She was instructed into
following the healing arts of the clerics, she learned and became quite
proficient at it. On those days she was taught the ways of Mishakal and thus she
followed her. When she was old enough, she set herself into knowing more of the
world that laid in front of her. She set up to traveling and she came across a
Minotaur called Konan. He introduced her into a secret organization of Rogues
and resided in Kalaman for some time. With these new friends she learnt the ways
of the world and became proficient at many tasks, She became a recruiter for
this underground organization of adventure loving people.
After many years passed, Wars stained the lands and she went back to Palanthas
to protect her adoptive parents. She then had to leave her old friends and enter
an organization that would help her grow in the Clerical systems. She became a
member of the Holy Order of the Stars. But at that time, her trust in her
goddess had failed when she saw war stain Palanthas and rip apart her adoptive.
She became angry with the Solamnics who did little to prevent the war from
tarring the city apart. Ever since she has hated the Solamnic Knights.
Still wandering astray she called upon the gods and goddesses and asked who
would take her under their protection, The one that answered was Takhisis. She
met the Dark Queen and has followed her ever since. Still as part of the Holy
Order of the Stars she grew in power as she worshiped Takhisis, soon enough she
was held in high esteem by the Dark Queen. She was set into many task where she
met some of Her Knights. She held the Knights of Takhisis in great esteem as she
finally found the honor she sought. Years later she would become the High
Priestess of the Dark Queen.
Many years and events came to pass until a quest for retrieving an artifact of
the Queen let her astray. She fell into a trap set up by a Cleric traitor of
old, and was caught under its power. She was held prisoner in time, and as years
went be, she remained in an untouched space staring into the unmoving landscape.
Oblivion soon caught her mind and she was tangled in a vortex of nothingness.
For many years she remained like that until such time came when the power of the
curse began to wane. She took the chance before her and she escaped as she
could. She took many months to retrieve the memories that had faded in her head.
But soon enough she found herself looking again for the Organization where she
belonged. She met with Annexamander once more to seek information about the time
she was now living at. She found no other way than to go to Tiimhut.
There she met with new Knights of Takhisis whom asked her to become a Knight
herself. She worked in the Knighthood and earned herself the rank of Mistress of
the Skull. As of now, she is still seen as a member of the Knighthood, although
she no longer approves the dishonorable ways of the rest of the Knights. She
longs for order and for some peace and balance.
Kasira & Scream

Race:
Human/Nightmare
Sex:
Female
Height:
5'4"
Eye Color:
Luminous Gold
Hair Color:
Black
Clan:
WildRunner
Rank:
FireRunner
God:
Sirrion
Class:
Mage
Kasira was born
on the streets of Palanthas and lived fairly successfully there for about eight
years. She was 'adopted' by the Wildrunners and before she could complete
her rituals (mainly because of her youth) she was sent to infiltrate the Knights
of Takhisis as a Thorn apprentice. The Thorn, Luterich, she ended up apprenticing
under became something of a true friend and mentor to Kasira. Though never
forgetting the importance of her mission, she worked hard and learned her
lessons carefully. She was to stay until just before her 'Vision'
and then return and report back to the Wildrunners and complete her rituals.
Everything was working
out exactly as planned until during a skull ritual Kasira's true nature was
accidentally revealed, and the Skull Knight in charge impulsively killed her.
Luterich intervened in
secret, invoked a powerful spell, and a young nightmare filly was compelled to
seek out Kasira's freed soul and return it to the site of the ritual so the girl
could be resurrected. However, the thorn mage was too emotionally involved
and the ritual was not conducted as it should have been, but rather in a
panicked haste. The results were
that the young girl and the young nightmare were both trapped in Kasira's body
when the girl was brought back from death.
The young
nightmare was completely confused, scared, and tried to conceal her presence
from both Kasira, Luterich, and later the Wildrunners. Scream, as
the nightmare called herself, remained quiet, learned all she could, and slowly
started subverting more and more of Kasira's personality. Suffering from
something akin to a multiple personality disorder, both souls in the same
body vied for control; one knowingly, one unwittingly.
Shortly thereafter,
having been aided to escape Storms Keep and KOT control, Kasira made her
way back to Zhan and the Wildrunners there. She reported all that she
learned and was invited to complete her rituals. Upon entering into
the firstform ritual, Kasira made a horrific discovery... her firstform was a
Nightmare. Unable to understand this situation, she went to the Highrunner
Rhal
who looked deep into her soul and saw the trouble almost immediately.
He called forth the second soul, and learned that while Scream was present, and
born of evil origins, she herself wasn't truly to blame for the situation and
was just as upset by all of it.
The girls, having
become both fully aware of each other, because closer than sisters could be.
They often shared awareness, looking out of Kasira's eyes both at the same time.
They decided together to start down the path of the Mindrunners and excelled in
their training. Upon completing the rest of their rituals, Kasira
and Scream took the leap of faith into the Womb of the World to be remade anew
in the secret depths of Chislev's Realm. Where one entered, two emerged;
twin souls, twin hearts, twin lives. Kasira's firstform remained a
nightmare, while Scream's firstform became human. They look identical,
though there is a wildness in Scream and a wisdom in Kasira that make these two
young women something very special.
Kedrian Amalith
Race:
Half-elf
Sex:
Female
Hair
Color: Waist length braided Brown
Eye
Color: Emerald Green
Age:
Early-Twenties
Clan:
Wildrunner
God:
Chislev
Parents:
Father - human - unknown Mother -
Silvanesti elven maiden named Mari-asha Amalith
The product of a relationship
between a human and a Silvanesti elf, Kedrian has spent the latter part of her
life running from her mother’s father.
Growing up with her mother’s
people, she knew from the start she was different…she was only half of an
elf…tainted in her mother’s father’s eyes. Growing up, she constantly prayed
to El’i to be a whole elf. At the young age of 5, Kedrian’s mother was taken
from her by illness. She was raised, from then on, by her mother’s father…an
elf of noble lineage. Still she found herself alone. Getting nowhere in her
prayers, she turned from El’i and started following the goddess, Chislev.
When her mother’s father found out
about her heresy, he, himself, took his blade and scarred her from right
temple to left cheek. With that action, Kedrian ran from her home among the
elves, and the only home she had ever known.
During her travels, she found
herself, alone and scared, in Solace…in the temple of Chislev. After learning
a little about herself, she found her way to Palanthas. Her knowledge of
herself increased as she was forced to look at those around her with new
knowledge.
After a startling revelation, she
left the city of Palanthas and returned to her beloved woods. Again Chislev
came to her, saving her life and her soul and strengthening her heart to her
cause.
At this time, she currently
searches for her human father, so that she can look upon the man who caused
her so much misery in her life. She also searches for who and what she is, so
that she can better understand her role in her clan and in the world around
her.
Konan Wolfclaw

Race:
Minotaur
Sex:
Male
Height:
8'
Eye Color:
Blue (Red Long Ago)
Hair Color:
Brown
Age:
Unknown
Clan:
Rogue (Rogue then KoT Long Ago)
God:
Takhisis
Class:
Warrior
Konan has never known a home. He was orphaned very
young and grey up in the wild.
He made his way through his early life and was eventually given a home by the
great thief
Andoren. In Rogue he was given many roles but none seemed to fit more than a
recruiter for the underground organization. Eventually he was chosen as the
organization's leader, but in a time of decline for the once mighty gang. Under
his rule a struggle for power took place and he was eventually overthrown. In
the time just before his departure from the brotherhood of rogues, a great war
began; one that involved the entire continent. Knowing that the ones he
had once called his family were now bickering over his position, the minotaur
gathered a force of loyal men and entered the fray. At first he did it for the
glory, but soon he did it for his faith.
In one of his first moves, he went
to the knights of Takhisis and pledged his loyalty.
At once he was grouped with the mighty Lord Anu and together they defeated the
army defending Solace, taking the city as their first prize. Later he would go
on to fight in the
battles around Palanthas, Kalaman, and the slaughter around the High Clerist's
Tower.
After the war, Konan was given an honorary knighthood by the Highlord Lanfer. He
was taught the way of the knights, and eventually became a very trusted general.
Much like his role in Rogue, he was an excellent recruiter and patron. He
squired most of the
new members in his tenure as the Lord of Night, drawing criticism that he was
flooding the ranks with unproven men. Eventually he rose the ranks, spending
most of his time alongside the Queen's other General's, Saige, Delve, Danvighar,
and Anu. After many years serving as the head of the army, he was made Highlord
by the Queen herself. From the start Lord Konan planned for war, and he tried
his best to start one every chance he got. As he readied for a war he thought
would change the face of the world, he trained several noteworthy members who
would eventually surpass him in power, most notably Trevalin, Slade, and Brint.
Under his leadership the ranks of
the knighthood swelled... but they grew too large
eventually eroding his base of power. After he led an attack on a gully which
had been
assassinating the members of his order, he was demoted for dishonorable conduct.
With his power gone... the minotaurs manor grew dark and critical. Konan no
longer had the ambition that once drove him in youth. He was old... past his
time; only the power which Takhisis granted him had kept him in this world.
Eventually the tired minotaur left the knighthood, concerned by its new...
civilized role.
The once mighty warrior now roamed
the plains with no home. Eventually he began to
recover from his depression thanks to the effort of old friends, such as the elf
maiden
Kaelay. With his mind more stable, Konan once again sought refuge in the arms of
the
newly reformed Rogue. Thanks to the guidance of the gypsy Ukiah, he was welcomed
once more. His temper had softened over the years, and now he only wished to
keep the peace, which is what he did... until war broke once more. Dreaming of
glory which had long passed,
Konan took off for unknown lands
with only a sword and a hunger for glory. Behind him
he left his new family, which he had sworn faithfully to protect.. With the end
of the war came the end of his new home. Ukiah, which he had once considered a
daughter, was ruined by the Demon Nydardomend and the constant struggle with her
husband, the Highlord Brint. It was not just her that suffered. The brotherhood
of rogues had few members left, and those that did stay were disillusioned by
the extended campaign.
These days Konan can be seen in a tavern here or there, telling stories of days
gone by. And while it may seem that his time has long passed... he is just
waiting,
waiting for the right moment to put his mark on this world once more.
Krag
Race:
Gargoyle
Sex:
Male
Height:
4' 6''
Eye Color: Ice Blue
Hair Color:
White
Clan:
Wild Runners
Rank:
Shadow Runner/ High Runner
God: Zivilyn
There
are stories that speak of strange happenings in the vast web of magic...
Spells that go wrong causing devastation, pain, and death to the caster and
his surroundings. But there are also rumors of spells that go wrong, yet
create instead of destroy. That is the case with the gargoyle known as Krag.
Upon a night when all
three moons crested the dark sky, they met for one brief instance forming
what one would almost say was the eye of the gods. Strange happenings
occurred all over the land, but one in particular opened up an entire new
story. The renegade mage, Dairk'hus, had just completed a spell that very
night. Planning to call upon the full power of the worlds chaotic magic, he
finished his spell expecting to bring forth spirits from another realm into
his own. Instead, a large explosion destroyed most of his tower and nearly
Dairk'hus himself. In wake of the explosion, a portal was opened, but not to
the realms he had hoped. Instead, the portal closed, leaving behind what
looked to be several statues. Cursing a foulty unto the gods, Dairk'hus
approached to find several peculiar creatures standing before him. In rage,
he slew one and caged the others as he cared nothing for them. Dairk'hus
soon disappeared, yet left the creatures behind, still caged. Maintaining
some magical energies, the creatures managed to escape their prisons, only
to find Dairk'hus had returned. Seeing the creatures free sent a surging
memories through Dairk'hus of his failure. Calling forth his magic, he
managed to slay them, but one managed to escape into the night. Fleeing into
a strange new world, Krag's only thoughts were to one day seek revenge.
Upon his journey across this new land, Krag found himself lost within a
forest. Following closely to the sounds of water he soon came upon a large
waterfall. It was then that he noticed the eyes within the woods watching
him, but before he could react, he found himself unconscious. Waking within
a cavern, Krag was brought into the presence of the Wild Runners. Not
wishing to kill the creature, they attempted to accept him into their
society. Time passed and soon Krag's intelligence and love for the forest
gained him quick favor among the elders. Wars soon came to the land, and
Krag took up the standard of a Blood Runner, warrior of the forest. As the
wars c |