Welcome to the wide

 variety of characters involved

in roleplay on

 Ansalon!

 

| A | B | C | D | E | F | G | H | I | J | K | L |

| M | N | O | P | Q | R | S | T | U | V | W |

| X | Y | Z |

 

Submit a Character Profile!

 

 

 

 

 

Race: Kender

Age: 15

Class: Cleric

Rank: Nymph of Branchala

Clan: none

God: Branchala

Parnets: Kalanon Windsong Drewcila Trapspring

 

Alyssia Grew up in Kenderhome where  she and her father lived after  her mother left them there, Alyssia began spending a lot of time Around the temples at a young age. she learned about her God Branchala  and  began to want to teach every on  the Song of life's way. she began  to  teach  people around Kenderhome about Branchala  and after  many small trips  she decided it was time for her to  Follow Her Wanderlust. She headed out  1st stopping  in Solaces  to  see there temples and teach the people there of Branchala, Then off to Palanthas where she  now takes care of the temple there  Building it back up and  showing people  the way the song of life can feel  your soul. Soon she will wander to the  next city  till she has  traveled the globe,

 

 

 

Audric Grinstable

 

Race: Human

Sex: Male

Age: 15

Hair: Black

Eyes: Blue

Class: Warrior

 

     Aduric is the son of Ukiah and Brint Grinstable. Brought to Palanthas by his mother to be educated, Aduric tires of life in the city he continues his studies though secretly he plans on leaving soon. He is short and appears younger than other children his age. Whether or not that will change remains to be told. Though he has grown up for a large part in the city he is fiercely defensive of his Grasslander culture.

 

 

Aramil Nailo

 

Race: Qualinesti
Sex: Male
Hair: Light Blond
Eye Color: Blue
God: Solinari
Class: Mage
 

     Aramil fled Qualinesti at the age of 87, having found his people to be petty  and foolish. He believed in the value of balance. And, unlike the rest of  his race, believed the Elves more responsible then humans for the Cataclysm. For his various beliefs, he was all but outcast from Qualinost. His family  name was forbidden to him, and he was all but a dark elf in their eyes. He turned his focus to his studies of magic, finding Solace in his power, seeking to gain the skill that would gain him admittance to the Conclave.

 

 

Athin Kantiran

 

Race: Theiwar

Sex: Male

Height: Short

Eye Color: Crimson

Clan: Shadow

Rank: Avatar of Pestilence

God: Morgion

Class: Mage

Parents: Unknown

 

     Athin Kanitran grew up not knowing his parents, wandering Krynn in search of a purpose for his life.  He never knew anything about his childhood.  Its as if he just awakened in his mid 30's.  He had always been interested in the Mystic Arts, and decided to enroll in a Mage School.  Athin was always verbally and physically attacked by his fellow students, but his faith in Nuitari was strong, as he was able to overcome them.  Arrisk, High Archmage of the Black robes, was the one person Athin knew he could learn from.  After much time of hard studying under the watchful eye of his Master, he was finally chose to take his Test, which he barely survived.  After many more years of study and travel, he discovered an old tome, teaching the language of Shadows, and how it is possible to use them to further his own gains.  With his ability to manipulate shadows and his powerful magics of the Black Moon, Athin could one day become one of the greatest mages to ever live...

 

 

Axil SilverAxe

 

Race: Neidar
Sex: Male
Height: Short (well, not for a dwarf)
Eye Color: Stone Grey
Clan: Seven Kingdoms
God: Paladine
Class: Paladin
Parents: Unknown

 

    Axil orphaned at a young age never knew his parents, all he had was a  tag around his neck with his name, Axil SilverAxe. A young couple of dwarves  (young for dwarfs that is) found him in the Khalkist mountains and took care  of him. A great paladin would come by and visit everyday. Axil took a liking  to this man straight away, and strived to be like him. The paladin saw the  determination, courage and honor in Axil, and so taught him of the sword  and axe, taught him of the good gods, taught him to live an honorable life.  Axil grew to be an honorable dwarves a fighter. But he always had a shine in  his eyes, he was always playing games and tricks, not to be mean but simply  for fun, for a laugh and for a smile. He always likes to see people smile. So Axil grew stronger and more  mischievous each day. Axil looked forward to the training from the paladin  each day. One day the paladin didn't come. So Axil waited and trained in the  mountains. A week pasted, and still no sign. After a month, Axil grew  reckless, worried for his friend and tutor. So he left his home in the mountains, saying his farewells to his foster parents, off to find adventure of his own and maybe his old friend.

 

 

Azdra

 

Race: Human
Sex: Female
Height: 4'8"
Eye Color: Luminous Gold

Hair Color: White Brindled With Black

Age: Aprox 8
God: Chemosh
Clan: CoC

Rank: Protector

Class: Mage

 

     Azdra was purchased in the Sanction Slave Market by Nydardomond at the ripe old age of eight. Only Chemosh knows what he saw in the filthy little urchin, but something in her caused Nydardomond to drag her home.

     Through a dark ritual, Nydardomond combined the essence of a wolf and raven with the girl's, to create a creature capable of being his messenger and protector. He hopes, through Azdra, to found a new class of servants within the CoC to further strengthen the clan's undead and vampiric denizens.

 

Azure

 

 

Race: Blue Dragon
Sex: Female
Eye Color: Brilliant Blue

Hair Color: Blue-Black when in human form

Age: 300
God: Takhisis

Status: NPC CHARACTER

 

 

     This young blue dragon is and has always been very close to Takhisis. She roams the world, often in human form, often among the KOT, checking up on the happenings therein. She tries to keep a handle on the world and what is happening among the humans. Her main obsession is with humanity and why Takhisis is so fascinated with them.

Azzedar Neramis

 

Sex: Male
Eye Color: Grey
God: (Not very devout)
Parents: Rizzen Neramis and Efile Senilan

 

     Azzedar Neramis came from Solace. Well, sort of. His parents were too poor to own a house on a tree and so they lived in a little home a mile or so from Solace. Of course, his parents both worked in Solace. His father was a handyman, which is where he got his do-it-yourself outtake on life. His mother, a seamstress. Coming from such a poor family, he learnt to take care of himself both at home and outside of it.

    

     By the time Azzedar was seventeen, he decided that he had been a burden on his parents for too long. He began doing a few jobs around town to save up some money. As soon as he had enough money for the ferry, he was off to Palanthas with the clothes on his back and a few provisions. In Palanthas, a far bigger city than Solace, he began to take on one job after the other, in search of something steady that would pay well. Nothing seemed to materialize. In his time in the big city, however he has seen much and if not rich, at least he was getting by on his own. He had a few interesting adventures including one that took him to the Solamnic Plains to return a mystical Tablet to its place.

 

 

 

Brim HappyTrailzzz

 

Race: Kender
Sex: Male
Height: Short
Eye Color: Crystal Blue
Clan: None
God: Branchala
Class: Woods Kender
Parents: Slinger HappyTrailzzz and Rayne TwistedKnot

 

Brim HappyTrailzzz was born in Bristle Patch. He got lost as a child and was found then raised by the Kagonesti elves of Balinesti. ( He wasn't really lost I mean no Kender truly ever gets lost) After his childhood and early teens spent there he set out to Palanthas at the age of 16. (His adventures begin into the big world) His adventures to get to the great city were numerous. After spending a lot of time in the city he befriended many of the locals and even some with in the ranks of the Solamnic Knights. When the time came he became a cartographer with in the ranks of the knights. (Of course not every knight agreed with this, but they dealt with it) Traveling far and wide his mapping skills grew along with his name. Along these travels he gained a wagon. Gathering all he came across into the wagon, he would trade his wares while out on assignments from the Knights Council. For a time there Brim was a very happy Kender indeed. But as he grew older he longed to go to Kendermore and his original home of Bristle Patch. Also he felt it was a good idea to visit Balinesti and see how Telanalus was doing. (Good old uncle Tel) With a mostly assortment of clothing and wide crystal blue eyes. His hair top knotted and colorful from roots to ends. His hoopak held strongly, but lightly and pouches hung from every angle but not a loose one in the lot. His wagon barely able to move with the weight, being pulled by his best friend Massy. A huge Solamnic steed partnered with him by the Solamnic Knights. Brim traveled out into the world with a smile, an empty pouch and a hunger for new adventure...
 

 

Brint Grinstable

 

 

Race: Half Elf
Sex: Male
Height: 5'10"
Eye Color: Blue

Hair Color:  Blue Black
Clan: Knights of Takhisis
God: Takhisis
Class: Paladin

 

Brint Grinstable was born from the very happy marriage of a Solamnic Knight and an elven maid. From an early age, he was raised to the values of the Solaminc Knighthood.

Little is known about his early life and what turned him from his fathers path. Somewhere along the way, he definitely witnessed the rise of the Knights of Takhisis and firmly got behind their cause. Brint rose swiftly within their ranks, rising up through the Skull Order to first lead them and eventually to take on the role of Lord of Night for the whole of the KoT.

Brint's accomplishments are vast. He helped establish the Merchant Princes of the New Sea, by funding and giving them military support until they were independent enough to stand on their own. He funded and had built a vast academy south of Palanthas for Orphans. Its rumored that even to this day, the young men of the Academy are groomed and fed KoT propaganda so that when they are twelve they are allowed to join the Dark Knights. Brint was also a key figure in the final battle with Dothyx and can be attributed as one of the single most influential people responsible for the Chromatic Dragons and their failure to rise to power.

Brint was generous beyond measure. He adopted a young woman named Juenet from the streets, gave her his name, his titles, and eventually all his wealth. He also rode off and rescued a young Rogue named Ukiah from an evil necromancer named Nydardomond at his 'Queens' request, finding later that Takhisis knew what she was asking because Brint made Ukiah his wife. Together the three formed one of Ansalons closest families.

And in the end, Brint himself was one of they key figures that prevented Takhisis from staying within the material world more permanently than her brief stay. For this, Brint Grinstable was considered a traitor to the Knights of Takhisis, and its rumored he is no longer listed among their histories, though the whole world remembers. History remains unclear as to whether it was this last battle that finally broke Brint, or whether life just got too complicated.

Brint was last seen wandering the contenent of Ansalon, with just his harp, alone.

 

 

 

 

Cailith Feathertoss



Race: Half-Elven (Qualinesti)
Hair: Honey-Brown
Eye Color: Hazel
Age: Early 20's
Affliation: Wildrunners
Rank: None
Profession: Wandering Bard
-------------------------------------------------------------
Day of Luindai, 14th the Month of Reorxmont.
-------------------------------------------------------------
*The birth of Cailith Feathertoss as recorded by
Austinus of Palanthus*

Born a child of the summer, Cailith's youth was not ravaged by any untimely loss, war or natural disaster. He grew normally amongst the woodland of Abanasinia, with loving and caring parents, friends and a healthy lifestyle. From an early age, he showed a talent for musicianship. His voice had always been soft and  melodic, if not slightly moody and dark. In addition, his natural dexterity helped him master simple instruments early on.

However, his complacent life may be the cause of his often depressive or passive attitude. He is not often angered or surly, not is he often overly happy or energetic. This personalities is also very apparent in his music, which is often soft, slow and occasionally dark. However, despite this, he seems to have a modest understanding of human emotion and how to manipulate them. This may be the sole factor in his success as a bard.

Recently, Cailith has been seen wandering the continent, living off his instrument and the land. He is not unruly or unsavory as many people believe nomads to be (for that is what Cailith is essentially, a nomad) but rather he is decently refined. He is respectful to a degree though honest, and unafraid to be bold in his laid back way, though he often finds himself without a patron because of it.



 

 

 

Chakarn


Race: Minotaur
Sex: Male
Class: Warrior
Age: 62
Clan: Rogue
Rank: The Hired Muscle
Parents: Unknown

     Chakarn was once a lonesome boy with a dream of finding his parents. The
only clue he had were his weapons. He had a sword, which he wears on his left side,
but this sword was different from most others because it had a hard clear metal blade
and inside was water. He also had an axe which looked like it had flames engraved into the metal. He knew, that since these weapons were quite unique, he would eventually be able to find someone who knew his father who most likely once wielded these weapons.  After a long time of journeying he came across someone who offered him a place where he could hone his skills and sharpen them as well. She said she called this place 'The Stormchaser'.  And that is where I have been I have continued to search for my parents and found a name for my sword my father called it 'Wet Dreams'. Some of the minotaurs in Palanthas had heard of its might and remember it being coupled with the axe that has no name. So here I am today still with the brotherhood fulfilling the promises I made and training my skills and hopefully one day finding my parents.
 

 

Crescent

 

Race: Succubus
Sex: Female
Height: 5'8"
Eye Color: Blue
Hair Color:  Black
Clan: WildRunner
Rank: Master Mindrunner
God: Zivilyn

 

     Crescent was born into an elite courtesan lifestyle.  Her mother was a human and her father was an elf.  She did not know them because they were not free people.  She was raised for the sole purpose of being a servant of the elite.  When she was still a very young age, she was went through a very rebellious stage and as punishment was sold to a lowly merchant in Palanthas who used her for dubious employment in an establishment called The Red Silk.

 

     When she had been in Palanthas only a short time, she was 'taken' by the Wildrunners for adoption.  She successfully completed their rituals, gained the firstform of a black fox,  and started on the path of a MindRunner.  She proved very apt at these skills, and soon earned her mastery. 

 

     During this time, she tangled with a demon named Shilaan, and was twisted from a bright young woman into a dark and deadly succubus.  This turn of fates did not wreck Crescent's life, though the darkness within her constantly battles with the light.  Instead, it augmented her magicks and turned her into a true force that is always ready to do battle for what causes she supports.

 

     Crescent does not work alone.   She is partnered with a very unique Marid named Makaris, and together they live out their virtually immortal lives in multiple dimensions and on multiple planes, never forgetting their Krynnese origins.

 

Cryre Solis (Cry)


Race: Kyrie-Human Hybrid.
Age: 21.
Sex: Male.
Height: 6'4".
Eye Color: Cyan.
Hair Color: Jet-black.
God: Lunitari.
Parents: Kip (Human) and Elise (Kyrie) Solis.
Class: Warrior

 

      My life was pretty easy. I lived in an Aerie with my mother, Elise, and my father, Kip. My father was a battle-hardened warrior who actually was on a raid to destroy the Aerie when he met my mother, the first Kyrie he set his eyes on. He quickly ended the raid and began to see my mother publicly, then finally married her, and they had me. I was a strange being, they did not know what exactly to call me, but I had my mother's arm, leg, and wings, and the rest of my body was human, like my father's. I was raised like a Kyrie by my mother, and trained as a fearful warrior, by my father.


     I was quickly sent into a tribe, proudly called 'Silverwing' that mostly consisted of warriors and battle-mages from within the Aerie. After seventeen years of training, sparring, and raiding many a Minotaurian home, I left my mother, father, Aerie, and tribe, and I set out for Palanthas. I found a home there, but no friends, not many know my name, and I don't reveal it easily, and if someone does end up finding out my name, it's either because I secretly have a passion for them, or I trust them.

 

-A torn page from a tattered book found in a ruined Aerie.

 

 

 

 

 

Darleth Scorial



Race: Human
Sex: Female
Age: 20
Eye Color: Black
Hair Color: Brown
Class: Warrior
Clan: Rogue
Goddess: Shinare
Parents: Unknown

This young woman lived her childhood traveling. She was orphaned when she was very young and learned the ways of the world by traveling. She loves the seas and traveling with no paths ahead. She is a woman who started drawing when she was little and she enjoys making pictures and drawings of everything around her. One day, her paths brought her to the city of Palanthas where, in Illusions, she met a woman who she looks up to as a mother, Lady Lishara. She was then introduced to a large family that she holds as her own, the Rogue. In this family she met almost all of her new friends that will be with her in endless adventures. She enjoys making maps and therefore she tends to end up traveling with Kenders as she enjoys some funny company. She travels every time she can and learned almost all the languages in Krynn, or she tries to at least.

 

 

 

Decred

 

 

 

Race:  Human (Born in Solamnia)

Sex: Male

Clan: Knights of Takhisis (Lily)

Rank:  Lord of Night

Class: Warrior/Mage

Hair: Dark Brown

Eyes: Green

Age: 59

 

     An old human standing taller than most. His hair is dark though graying with age. Though once a strong warrior old age sapped his strength. He developed his magical talents he never knew he had with the aid of the Thorn wizards under his command. Though never becoming a strong mage he left his mark upon the Knighthood in his two reigns as Highlord. He was slain in battle in an attempt to wrestle Vingaard Keep from the Solamnic Knights as they fought a stalemate on the border of the Qualinesti forest.

 

 

Draeden

 

Race: Human

Sex: Male

Clan: Knights of Takhisis [Skull]

Rank: Skull Paladin

Class: Cleric

Age: Unknown

 

As a former cleric of Morgion, Dreaden has existed for countless eons, continually living, dying and being reborn in the same diseased husk of a body. Morgion showed him the power of disease and decay by enforcing his cleric's survival by becoming symbiotic with the contagion. The dark cleric suffered this burden gladly and was a chosen of Morgion for many schemes and plots. Accounts of people living in Istar before the Cataclysm speak of a dark cleric of Morgion being chased from the city shortly before the fiery mountain fell, though his actual presence is unconfirmed. Now in this third age, Draeden grew weary of his constant weakness and became hungry for power. Takhisis saw this and snapped the powerful cleric up as he pondered his fate. He now serves as a Skull knight in her armies.

 

 Drogan

 

Sex: Male

Race: Silvanesti

Clan: Conclave

Rank: High Archmage of the White Robes

Age: Unknown (at least 135 )

Family name: Loreadnor

 

     The current leader of the white robes, Drogan is not your typical Silvanesti. For a start, much of his early life is not public record, and encouraging him to speak of his life before his test is like squeezing blood from the proverbial stone. It is thought by his current appearance, and knowledge of the number of years since he arrived at Wayreth, that Drogan is in excess of 200 years old, however all that is certain is that he arrived fully grown at Wayreth some 135 years ago. What is known is that his parents were powerful Silvanesti (a mage and a cleric) who were close to the council of the speaker of the stars. Again, little is known of the circumstances surrounding the event, but his parents were the targets of an assassination attempt as they bought their talented son to the Tower of Wayreth to be apprenticed into the white robes under the stewardship of Zanglero. The attack was only partially successful, in that it left the son - Drogan - for dead under the wreckage of the carriage that bore them. The investigation concluded that it was the work of mercenaries, but the leading officer from the Solace Watch was unconvinced that the perpetrators were mere brigands. The investigation was closed without capturing a single member of the band that were involved.

 

     Near to death, Drogan was pulled from the wreckage by a human woodsman, he was healed by Goldmoon and taken into the Woodsman's family to heal. You see, his mind was rendered utterly blank of his past by the ordeal, and even walking unaided was beyond him for many years. But heal he did, and as his faculties returned, two things became clear. The first was that he was exceptionally gifted in the magic arts, and found spells coming to him unbidden and by second nature - without effort. This caused him to believe that before the attack he had already been heavily schooled in magic and to resolve to report to the Conclave to resume training. The second revelation was that he was going to have to piece together his past himself - for nobody knew anything that they would tell the young elf to his face.

 

     Researching his family took his interest before joining the brotherhood of magicians, as the latter require much in the way of background for admittance. It was in the library of Palanthas that the mage encountered the Red-Robe Tanthalis who was a profound influence on Drogan's life. Initially his involvement was to inform the Conclave that he would take the young magician as an apprentice, and take him to Silvanost to find out about his past. What Drogan found he kept to himself, he possibly shared the knowledge Tanthalis and possibly the then Speaker, but the former was killed in the Silvanost Blood Wars and so exactly what was found is largely unknown. This brief biography is only possible since his family name was revealed when he was promoted to archmage. He never uses it, presumably because the name is associated with the loss of his parents. Nor do we know exactly why he does not use his elven first name, which is presumed he found during his time studying his family in Silvanost. The archmage insists that he uses the name given to him by the human family simply out of gratitude for what they did for him. He also states that it helps people to realize that his opinions are his and to dissociate himself with some of the more extreme social policies that the Silvanesti are renowned for.

 

     As a white robe, Drogan rose very quickly after his test. His innate powers, instinctive use of magic, intelligence and wit saw him raised quickly to Master. It was at this time that he disappeared, with rumors circling that the then Archmage of the Black, Arrisk, had inflamed the hatred of his Parents murderers in Drogan's soul and he had gone to seek his revenge. Nobody knows for certain what occurred during this absence - for the Silvanesti keep much to themselves and would be disinclined to reveal information that would damage one of their kind in such a prominent position of power. His manner of return was startling to say the least, for his unconscious body was bought into the tower once more by none other than the avatar of Solinari. He was given archmage status when he left Wayreth to defend his homeland from the bloodthirsty Baelistrog and his ogre hordes, there his spellcraft proved that those of the white robes are willing to use great destruction to rid the world of evil by unleashing the power of dimensional magic upon the ogre forces - channeling columns of water and massive flows of lava into their midst. Shortly after leading the Silvanesti to victory he was given the title High Archmage on the retirement of Hahn.

 

--Excerpt from the "Biography of Conclave leaders" in the Library of Palanthas.

 

 

 

Elsa Amalith

 

Race: Silvanesti

Sex: Female

Hair Color: Shoulder length golden blonde

Eye Color:  Hazel

 

Elsa Amalith had an easy life as she grew up.  Born to a noble family with ties close to the Speaker in Silvanost, Elsa had no reason to want for anything.

 

The niece of a high born noble, she was given everything on a silver platter...until her immediate family was torn apart by the betrayal of them by her bastard cousin. 

 

She was sent to find the traitor and return her to Silvanost.  However upon her arrival in Palanthas, she felt herself exploding from within.  She soon learned that she was destined to become a user of magic. 

 

One day, while searching the city for the traitor, she felt herself about to explode.  She was able to make her way outside the city where all the magic inside her came rushing

to the surface.  From that day forth she was dedicated to learning what she could about magic and it's uses... hoping that that day would some day come.  Finally, one day, she

came under notice of High Archmage Darcon.

 

She was taken into the Conclave and became the first apprentice of Urtak.  She learned her craft, but always seemed to want something more.

 

She traveled to Palanthas in the company of Tythle, another apprentice of Urtak.  She left his side during the night and reentered Palanthas alone.   She entered a place within the city and met with an enchanting man.  They talked and she grew to trust him.  Unbeknownst to her, that night would be the last night of her life with the Conclave.  He struck her with his dagger and whisked her away to the Black Citadel...a prisoner

of the Children of Chemosh.  Her life began to change that very evening.

 

 

Erodahs

 

Race: Shadow Folk
Sex: Male
Eye Color: Grey
Hair Color:  Blackish Grey
Age: 24

Clan: WildRunner
Rank: Master SongRunner
God: Chislev

Class:  Bard

 

 

     Born in a colony of Shadow Folk somewhere east of Palanthas, Erodahs grew up knowing only those around him. At a young age he often went to the edge of the cavern and stared out into the vastness of the world and wondered what was out there.

 

     One day while staring out he saw something he had never seen before. A human seemed to have been walking along the side of the cliff face when some rocks from above fell and pinned him in place. Getting a large plank Erodahs moved the rock and took them into the cavern to nurse them back to health. Secretly he tried to fix the humans leg

without anybody finding out. When the human was almost well enough to walk

again on his own, Erodahs’s friend came over for a surprise visit. The Shadow Folk saw the human and started to scream. Erodahs was found out and the human killed.

 

     Erodahs’s punishment for his crime was banishment. He had heard the human talk of a city to the west and set out to find Palanthas. Arriving in the city many looked at him strangely and most ignored him. Having only his flute and a sword with him he soon found that people have different reactions to music. Finding power and strength in song, Erodahs made it his goal to better understand and define the world through sound.

 

     Finding no peace in Palanthas he set off south in search of quiet restful place. He stumbled upon a lush green forest filled with animals he has never seen before. After being forced to leave at arrow point he knew where he must go and what he must do. He put aside his personal goal and took up the cause to protect the only place he seemed to

fit in. He joined the WildRunner and that is where he stays today.

 

     Erodahs is a shadow folk. At first look he is easily mistaken for a rather large, tall human sized ape. Upon further inspection you would notice thin membranes along his arm making him more like a bat than an ape. He has brown fur and amber eyes. He doesn’t wear many clothes but those that he does are covered in green, purple, white, gold, and silver. If you look close enough under the fur are two tattoos, one is a snake and he is curled around the other which is the WildRunner symbol for the oak tree. His

bottom fangs that most Shadow Folk have were cut off, as symbol in his community of his banishment. His top fangs which also were removed seem to have grown back only sharper and drip with a yellowish substance when very angered. He will always have with him a few types of weapons, rope, a flute, and at least one stick in the shape of serpent made of oak with a jewel that can glow strapped to his waist.

 

 

 

Faederil Flatears

 

Race: Half-Elf
Sex: Male
Height: short, but still growing
Eye Color: Hazel
Hair Color:  Blonde
Clan: WildRunner
Rank: Master EarthRunner
God: Habbukuk

 

     Faederil was delivered to the Inner City Half-Breed Youth Programmed Kennel Club  in Central Palanthas when he was an infant and lived there until he was 17, when he was evicted by virtue of his age.  With no real education, Faederil wandered the world aimlessly for some time.  Luckily, he met a young girl named Ukiah, who to pity on him and, after feeding some hot tea and soup, introduced him to the WildRunner Abron, who fostered Faederil and taught him the ways of forest.

 

        Faederil is usually found playing tag with pixies, faeries, will-o-wisps and sprites, deep in the forest of Zhan, or standing watch with Capt Yualmr in the Town Guard of Solace.

 

 

 

Falcone Walkers

 

 

Race: Theiwar
Sex: Male
Eye Color: Black
Hair Color:  Silver
God: Takhisis
Class: Thief

 

     Falcone Walkers name fits him well, as he has the cunning of a Falcon. With the heart of a child, he set off at the age of 15 to explore and see what adventures he could find.  Although born in Palanthas, he was forced to move around much as a child due to the varying jobs his father had.  He never did have much of a childhood, which was why he is an explorer (and a thief) now.  Falcone eventually wound up back in Palanthas, which is where he prefers to reside.  He hopes that one day he can become a high-ranking soldier, and his dreams may not be as far away as he thinks.

 

Fuzzfoot Stickyfinger

 

 

Race: Kender

Sex: male

Class: thief

Age: 20

Clan: Handler

Rank: Pocket Watcher

Parents: Nohair and Honey Stickyfinger

 

A small figure wanders into the room. His bulging packs bouncing around like something possessed is trapped in one of his infernal bags, something he 'found' no doubt. A green name is sewn into his left breast pocket spelling Fuzzfoot, although if you inquire he will regale you about a story of how he bested a woolly mammoth in a race around the world. His tights were of a light cyan shade with blue laces running up the side. When in reality  he is wearing old ladies undergarments. The boots he wears are a true kender ingenuity. In the heel of the right boot the heel is actually hollow allowing him to keep a lock pick set hidden from the friendly constables. His hoopak is said to have been given to him by the father of the kender. Fizban. In reality he found it in a small pawn shop next to some interesting knives, but that detail seems to have been left behind during one of his many adventures, he says it runs in his blood, that's why his head is adorned with a fuzzy pair of yellow ear muffs. He wears a pair of fuzzy yellow ear muffs to help keep his memory. His hair is tied into two top knots. He adoringly calls them Carol, and Jiminy.

 

 

 

 

Glenn Kar'Tess

 

Race: Human
Sex: Male
Height: 6' 2''
Eye Color: Green
Hair Color:  Brown
Clan: Knights of Solamnia
Rank: The Grand Master
God: Kiri-Jolith
Class: Warrior

 

        Raised under the lordship of Sir Kallas Kar’Tess, young Glenn was a true blooded knight from the start. Within castle walls in Southern Ergoth, Glenn was taught the true and seemingly lost meaning of honor. The Kar’Tess family line was of noble solamnic blood, but ever since the years following the cataclysm, the family had ceased claiming such ownership. Kalas felt that the honor in being a knight was gone from the prestigious order and that villainy had rooted in its place. Decidedly, he took his family and left for the shores of Southern Ergoth whereupon he built a strong castle and nourished those faithful enough to follow him. Renown throughout the area, the Kar’Tess castle became a stronghold that drew some of the most courageous Ergothians for training. Brought up in such a fashion, Glenn became a faithful follower of the true gods, and he was blessed with strength and talent that spread like wildfire amongst the populace. Upon the age of 18, Glenn was formerly knighted by his father, and upon his new title, he swore he would return to the mainland, find the remnants of the true Solamnic Knights, and restore his families name to its rightful place.

 

        Finding port in Ceargoth, Glenn began his journey. Rumors spread as he stopped in village after village to assist as was needed. From the most menial of tasks to the greatest, Glenn swore he would do what he could to help. This news soon came to the ears of a knight in the area, who happened upon Glenn one day. Asking him to come to Palanthas, Glenn graciously accepted and made the travel. After months, Glenn had finished his training with the knighthood and was accepted into their ranks. Now, with his families name restored, Glenn travels in the name of Kiri-Jolith and of the Solamnic Knighthood to combat the tides of evil and bring peace and prosperity to the land once more.

 

 

Griffith

 

 

Race: Half Draconian
Sex: Male

Age: Unknown
Height: 6' 2''
Eye Color: Blue
Hair Color: Silver
Clan: The Crimson Hawks
Rank: Commander
God: None
Class: Cleric

 

     Griffith is a man of unknown origins. Even he himself has no real memory of his past nor of how he came about his current draconian blooded form. However, one thing he does know for a fact is that his earliest fleeting memories revolve around war. Since last he can remember he has been wielding a weapon, wading through blood, and cashing in on the spoils of victory. He claims allegiance to no man and to no god, but there are a certain few he has come to respect and honor, men and immortal alike.

 

      After wandering the world without a cause, seeking only battle and the hard earned steel that follows, Griffith found his path leading to a wealthy merchant in the city of Gerighelm. The man was enlisting the aid of strong warriors willing to form a mercenary army to fight for the highest bidders in the ongoing war between Good and Evil. Seeing an opportunity and never being one to pass up good money, Griffith appeased the merchant, enlisted, and was soon moving up the ranks and gaining support.

 

     Upon the eve of completing a specific mission, the merchant lord had become arrogant and choose to take the reigns of his army. That night, the force was attacked by a large force of goblin raiders and the merchant lord was slain, his corpse hung from a tree. With the army in shambles, leaderless and lacking financial support, Griffith foresaw his opportunity and was prompted to claim leadership of the army. With the men respecting him and his abilities, he became admired and respected. Though he was a hard ass at times, he himself respected his men and the group became very close.

 

    Griffith is now a powerful man in charge of a growing mercenary army. He has continued to fight for the employer with the deepest pockets, which has often led him to the Dark Queen side, but remains a neutral force willing to operate for the highest bidder. He respects his men and in return has earned their respect as well. Currently, Griffith is seeking a place where he and his army can call home. His eyes are set on the city and realm of Haligoth which lies south of Gerighelm for its strong walls, rich borders, and strategic location. It is difficult to perceive the future, however it appears that Griffith and his armies have made enough impact to now be known as an official force to be dealt with.

 

 

 

There are currently no H submissions at this time.

 

 

 

Ilinia Bottletop



Race: Kender
Sex: Female
Age: 21
Eye Color: Blue
Hair Color: Yellow
Class: Thief
Rank: Learnist
Clan: Handler
Goddess: Mishakal

This sweet looking kender bounced around the world. There came a time when she found herself in Palanthas where the Thief guild saw her ability to "retrieve lost items" and took her in to teach her the ways of the Thieves. This kender loves giving gifs as much as seeing people happy, and with that excuse, most people take advantage of her and make her give them things. Later in her life in Palanthas (not being able to leave for a "blackmail" she was not aware) she met Brim, and following the master of trails she wandered out of Palanthas and into lots of adventures.

 

 

Jaymes

 

Race: Human
Sex: Male
Age: 100
Eye Color: Green
Hair Color: Brown
Class: Mage
Clan: Knights of Takhisis
Goddess: Takhisis
 

Jaymes had a very deprived childhood. He was always training or battling or doing something militaristic. He was never too good at hand to hand combat but he was an excellent strategist. The thorn mages immediately recognized his talent and began to train him in the ways of magick. He excelled in this and rose to heights no one ever expected of him. Everyone who ever looked down upon him now stared at him in utter disbelief. He has grown and pleased her majesty in many different ways. His newest invention was something that led him to a tower full of unimaginable power. He has created a way to track magickal objects, both living and non-living, and can also tell the difference. He also just recently acquired a blue dragon mount called Sqralashsijozzyxpon who is going to aid him and rise to glory with him.

 

 

 

Jarek

 

Race: Dwarf

Sex: Male

Hair Color: Brown

Eye Color:  Blue

Age: 49

Clan: Holy order

Rank: Chosen Prophet

Class: Cleric

    Jarek was born to a smithing family that lived in Palanthas; he trained under his father to become a smith, but became obsessed with the clergy. One night, his families house went up in flames, as he was trapped inside the burning house, he prayed with all his might, and he was granted a vision. Paladine came to him in the burning house, promising him and his family salvation for his service. Jarek accepted, and the family was spared their lives. Jarek traveled to the temple of Paladine, and lived there for many years, serving Paladine to the best of his abilities.

    When he left the temple, he was asked to join the Holy Order, and so he did. He was mentored by the two men who became his greatest friends, Arca and Otter. For several months he trained, becoming more adept at his work. Finally, he was asked to go on a holy quest, to bring back an artifact. He left, and did not return for several years.

    When he returned, he found the order in chaos, Otter was dead, and Arca was no longer capable of being the head priest of the order. Paladine came to Jarek in a vision, and told him to take command, and Jarek took it. He is now the high priest of Paladine and the leader of the forces of light in the holy order.

 

 

Juenet Grinstable

 

 

Race: Human/Elf/Irda

Eye Color: Blue

Hair Color: Intricately Plaited Raven Black with other Hair woven in

Height: 5'9"

Age: approx 29

Class: Mage

Clan: Withheld

 

     Juenet was born to two well-to-do Solamnic farmers. At a young age, Juenet's parents came down with the plague. Both died. She was left alone and on the streets of Palanthas, fighting for her life.

 

     Juenet was found by a Knight of Solamnia and taken to an orphanage. There she learned to fight with a knife and felt magic's first burning in her blood. After an unfortunate mishap with uncontrolled magic, Juenet fled the orphanage and was hunted by the Knights for years.

 

     Life on the streets was hard, malnourished and abused, Juenet wandered into

the Great Dome and found who was to be her new father. The Lord Brint Grinstable. Brint took her under his wing, taught her history, reading, writing, and  all other knowledge that would benefit a young noblewoman. Due  to her malnourishment, Juenet was very undersized, however.  She seemed as if she were ten and in reality was almost 17 when she came into Brint's care.

 

Juenet's only dream was to become a member of the Knights of Takhisis. Her father had shown her the ways of Takhisis and she fell in love with the Dark Queen. Through an adaptation of the Deathguard's potion, Juenet was able to attain her full size. Two donors gave the blood that replaced the blood of dragons. Brint and his soon to be wife Ukiah. Juenet barely survived the transformation.

 

     During her travels, Juenet met and immediately fell in love with Selvyn Draneth. Her heart was torn between her love of the Queen and her love for this man. Finally a decision was made, and Juenet forsook the Queen to follow what lay in her heart. Juenet now resides with a new family. Recently married in a quiet ceremony in the forest, Juenet is happier than she has ever been in her life. Now if only she could understand the

overwhelming feeling of time...

 

 

 

 

Kaelay Marxen
 


Race: Dark Elf
Sex: Female
Age: 140
Eye Color: Green
Hair Color: Dark Silver
Class: Cleric
Rank: High Priestess of Takhisis
Clan: Knights of Takhisis
Goddess: Takhisis
Parents: Adopted by the Marxen's

When she was just a child, Kaelay came into Palanthas where she was adopted by the Marxen's Family, a Medium-High class family. She was instructed into following the healing arts of the clerics, she learned and became quite proficient at it. On those days she was taught the ways of Mishakal and thus she followed her. When she was old enough, she set herself into knowing more of the world that laid in front of her. She set up to traveling and she came across a Minotaur called Konan. He introduced her into a secret organization of Rogues and resided in Kalaman for some time. With these new friends she learnt the ways of the world and became proficient at many tasks, She became a recruiter for this underground organization of adventure loving people.

After many years passed, Wars stained the lands and she went back to Palanthas to protect her adoptive parents. She then had to leave her old friends and enter an organization that would help her grow in the Clerical systems. She became a member of the Holy Order of the Stars. But at that time, her trust in her goddess had failed when she saw war stain Palanthas and rip apart her adoptive. She became angry with the Solamnics who did little to prevent the war from tarring the city apart. Ever since she has hated the Solamnic Knights.

Still wandering astray she called upon the gods and goddesses and asked who would take her under their protection, The one that answered was Takhisis. She met the Dark Queen and has followed her ever since. Still as part of the Holy Order of the Stars she grew in power as she worshiped Takhisis, soon enough she was held in high esteem by the Dark Queen. She was set into many task where she met some of Her Knights. She held the Knights of Takhisis in great esteem as she finally found the honor she sought. Years later she would become the High Priestess of the Dark Queen.

Many years and events came to pass until a quest for retrieving an artifact of the Queen let her astray. She fell into a trap set up by a Cleric traitor of old, and was caught under its power. She was held prisoner in time, and as years went be, she remained in an untouched space staring into the unmoving landscape. Oblivion soon caught her mind and she was tangled in a vortex of nothingness. For many years she remained like that until such time came when the power of the curse began to wane. She took the chance before her and she escaped as she could. She took many months to retrieve the memories that had faded in her head. But soon enough she found herself looking again for the Organization where she belonged. She met with Annexamander once more to seek information about the time she was now living at. She found no other way than to go to Tiimhut.

There she met with new Knights of Takhisis whom asked her to become a Knight herself. She worked in the Knighthood and earned herself the rank of Mistress of the Skull. As of now, she is still seen as a member of the Knighthood, although she no longer approves the dishonorable ways of the rest of the Knights. She longs for order and for some peace and balance.

 

 

 

 

Kasira & Scream

 

Race: Human/Nightmare
Sex: Female
Height: 5'4"
Eye Color: Luminous Gold
Hair Color: Black
Clan: WildRunner
Rank: FireRunner

God: Sirrion

Class:  Mage

 

    Kasira was born on the streets of Palanthas and lived fairly successfully there for about eight years.  She was 'adopted' by the Wildrunners and before she could complete her rituals (mainly because of her youth) she was sent to infiltrate the Knights of Takhisis as a Thorn apprentice.  The Thorn, Luterich, she ended up apprenticing under became something of a true friend and mentor to Kasira.  Though never forgetting the importance of her mission, she worked hard and learned her lessons carefully.  She was  to stay until just before her 'Vision' and then return and report back to the Wildrunners and complete her rituals. 

 

   Everything was working out exactly as planned until during a skull ritual Kasira's true nature was accidentally revealed, and the Skull Knight in charge impulsively killed her.

Luterich intervened in secret, invoked a powerful spell, and a young nightmare filly was compelled to seek out Kasira's freed soul and return it to the site of the ritual so the girl could be resurrected.  However, the thorn mage was too emotionally involved and the ritual was not conducted as it should have been, but rather in a panicked haste.  The results were that the young girl and the young nightmare were both trapped in Kasira's body when the girl was brought back from death.

 

     The young nightmare was completely confused, scared, and tried to conceal her presence from both Kasira, Luterich, and later the Wildrunners.  Scream, as the nightmare called herself, remained quiet, learned all she could, and slowly started subverting more and more of Kasira's personality.  Suffering from something akin to a  multiple personality disorder, both souls in the same body vied for control; one knowingly, one unwittingly.

 

   Shortly thereafter, having been aided to escape Storms Keep and  KOT control, Kasira made her way back to Zhan and the Wildrunners there.  She reported all that she learned and was invited to complete her rituals.   Upon entering into the firstform ritual, Kasira made a horrific discovery... her firstform was a Nightmare.  Unable to understand this situation, she went to the Highrunner Rhal who looked deep into her soul and saw the trouble almost immediately.   He called forth the second soul, and learned that while Scream was present, and born of evil origins, she herself wasn't truly to blame for the situation and was just as upset by all of it.

 

    The girls, having become both fully aware of each other, because closer than sisters could be.  They often shared awareness, looking out of Kasira's eyes both at the same time.  They decided together to start down the path of the Mindrunners and excelled in their training.   Upon completing the rest of their rituals, Kasira and Scream took the leap of faith into the Womb of the World to be remade anew in the secret depths of Chislev's Realm.  Where one entered, two emerged; twin souls, twin hearts, twin lives.  Kasira's firstform remained a nightmare, while Scream's firstform became human.  They look identical, though there is a wildness in Scream and a wisdom in Kasira that make these two young women something very special.

 

 

Kedrian Amalith

 

Race: Half-elf

Sex: Female

Hair Color: Waist length braided Brown

Eye Color:  Emerald Green

Age: Early-Twenties

Clan: Wildrunner

God: Chislev

Parents: Father - human - unknown  Mother - Silvanesti elven maiden named Mari-asha Amalith

 

The product of a relationship between a human and a Silvanesti elf, Kedrian has spent the latter part of her life running from her mother’s father.

 

Growing up with her mother’s people, she knew from the start she was different…she was only half of an elf…tainted in her mother’s father’s eyes.  Growing up, she constantly prayed to El’i to be a whole elf.  At the young age of 5, Kedrian’s mother was taken from her by illness.  She was raised, from then on, by her mother’s father…an elf of noble lineage.  Still she found herself alone.  Getting nowhere in her prayers, she turned from El’i and started following the goddess, Chislev. 

 

When her mother’s father found out about her heresy, he, himself, took his blade and scarred her from right temple to left cheek.  With that action, Kedrian ran from her home among the elves, and the only home she had ever known.

 

During her travels, she found herself, alone and scared, in Solace…in the temple of Chislev.  After learning a little about herself, she found her way to Palanthas.  Her knowledge of herself increased as she was forced to look at those around her with new knowledge.

 

After a startling revelation, she left the city of Palanthas and returned to her beloved woods.  Again Chislev came to her, saving her life and her soul and strengthening her heart to her cause.

 

At this time, she currently searches for her human father, so that she can look upon the man who caused her so much misery in her life.  She also searches for who and what she is, so that she can better understand her role in her clan and in the world around her.

 


    

Konan Wolfclaw

 


Race: Minotaur
Sex: Male
Height: 8'
Eye Color: Blue (Red Long Ago)
Hair Color: Brown
Age: Unknown
Clan: Rogue (Rogue then KoT Long Ago)
God: Takhisis
Class: Warrior

     Konan has never known a home. He was orphaned very young and grey up in the wild.
He made his way through his early life and was eventually given a home by the great thief
Andoren. In Rogue he was given many roles but none seemed to fit more than a recruiter for the underground organization. Eventually he was chosen as the organization's leader, but in a time of decline for the once mighty gang. Under his rule a struggle for power took place and he was eventually overthrown. In the time just before his departure from the brotherhood of rogues, a great war began; one that involved the  entire continent. Knowing that the ones he had once called his family were now bickering over his position, the minotaur gathered a force of loyal men and entered the fray. At first he did it for the glory, but soon he did it for his faith.
 

In one of his first moves, he went to the knights of Takhisis and pledged his loyalty.
At once he was grouped with the mighty Lord Anu and together they defeated the army defending Solace, taking the city as their first prize. Later he would go on to fight in the
battles around Palanthas, Kalaman, and the slaughter around the High Clerist's Tower.
After the war, Konan was given an honorary knighthood by the Highlord Lanfer. He
was taught the way of the knights, and eventually became a very trusted general. Much like his role in Rogue, he was an excellent recruiter and patron. He squired most of the
new members in his tenure as the Lord of Night, drawing criticism that he was flooding the ranks with unproven men. Eventually he rose the ranks, spending most of his time alongside the Queen's other General's, Saige, Delve, Danvighar, and Anu. After many years serving as the head of the army, he was made Highlord by the Queen herself. From the start Lord Konan planned for war, and he tried his best to start one every chance he got. As he readied for a war he thought would change the face of the world, he trained several noteworthy members who would eventually surpass him in power, most notably Trevalin, Slade, and Brint.
 

Under his leadership the ranks of the knighthood swelled... but they grew too large
eventually eroding his base of power. After he led an attack on a gully which had been
assassinating the members of his order, he was demoted for dishonorable conduct. With his power gone... the minotaurs manor grew dark and critical. Konan no longer had the ambition that once drove him in youth. He was old... past his time; only the power which Takhisis granted him had kept him in this world. Eventually the tired minotaur left the knighthood, concerned by its new... civilized role.
 

The once mighty warrior now roamed the plains with no home. Eventually he began to
recover from his depression thanks to the effort of old friends, such as the elf maiden
Kaelay. With his mind more stable, Konan once again sought refuge in the arms of the
newly reformed Rogue. Thanks to the guidance of the gypsy Ukiah, he was welcomed once more. His temper had softened over the years, and now he only wished to keep the peace, which is what he did... until war broke once more. Dreaming of glory which had long passed,
 

Konan took off for unknown lands with only a sword and a hunger for glory. Behind him
he left his new family, which he had sworn faithfully to protect.. With the end of the war came the end of his new home. Ukiah, which he had once considered a daughter, was ruined by the Demon Nydardomend and the constant struggle with her husband, the Highlord Brint. It was not just her that suffered. The brotherhood of rogues had few members left, and those that did stay were disillusioned by the extended campaign.


These days Konan can be seen in a tavern here or there, telling stories of days
gone by. And while it may seem that his time has long passed... he is just waiting,
waiting for the right moment to put his mark on this world once more.

 

 

Krag

 

 

Race: Gargoyle
Sex: Male
Height: 4' 6''
Eye Color: Ice Blue
Hair Color: White
Clan: Wild Runners
Rank: Shadow Runner/ High Runner
God: Zivilyn

 

There are stories that speak of strange happenings in the vast web of magic... Spells that go wrong causing devastation, pain, and death to the caster and his surroundings. But there are also rumors of spells that go wrong, yet create instead of destroy. That is the case with the gargoyle known as Krag.

 

        Upon a night when all three moons crested the dark sky, they met for one brief instance forming what one would almost say was the eye of the gods. Strange happenings occurred all over the land, but one in particular opened up an entire new story. The renegade mage, Dairk'hus, had just completed a spell that very night. Planning to call upon the full power of the worlds chaotic magic, he finished his spell expecting to bring forth spirits from another realm into his own. Instead, a large explosion destroyed most of his tower and nearly Dairk'hus himself. In wake of the explosion, a portal was opened, but not to the realms he had hoped. Instead, the portal closed, leaving behind what looked to be several statues. Cursing a foulty unto the gods, Dairk'hus approached to find several peculiar creatures standing before him. In rage, he slew one and caged the others as he cared nothing for them. Dairk'hus soon disappeared, yet left the creatures behind, still caged. Maintaining some magical energies, the creatures managed to escape their prisons, only to find Dairk'hus had returned. Seeing the creatures free sent a surging memories through Dairk'hus of his failure. Calling forth his magic, he managed to slay them, but one managed to escape into the night. Fleeing into a strange new world, Krag's only thoughts were to one day seek revenge.

 

        Upon his journey across this new land, Krag found himself lost within a forest. Following closely to the sounds of water he soon came upon a large waterfall. It was then that he noticed the eyes within the woods watching him, but before he could react, he found himself unconscious. Waking within a cavern, Krag was brought into the presence of the Wild Runners. Not wishing to kill the creature, they attempted to accept him into their society. Time passed and soon Krag's intelligence and love for the forest gained him quick favor among the elders. Wars soon came to the land, and Krag took up the standard of a Blood Runner, warrior of the forest. As the wars c